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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BULLET_CASTS_H_
- #define _BULLET_CASTS_H_
- #ifndef _BULLET_H_
- #include "T3D/physics/bullet/bt.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- template <class T, class F> inline T btCast( const F &from );
- //-------------------------------------------------------------------------
- template<>
- inline Point3F btCast( const btVector3 &vec )
- {
- return Point3F( vec.x(), vec.y(), vec.z() );
- }
- template<>
- inline btVector3 btCast( const Point3F &point )
- {
- return btVector3( point.x, point.y, point.z );
- }
- template<>
- inline QuatF btCast( const btQuaternion &quat )
- {
- /// The Torque quat has the opposite winding order.
- return QuatF( -quat.x(), -quat.y(), -quat.z(), quat.w() );
- }
- template<>
- inline btQuaternion btCast( const QuatF &quat )
- {
- /// The Torque quat has the opposite winding order.
- return btQuaternion( -quat.x, -quat.y, -quat.z, quat.w );
- }
- template<>
- inline btTransform btCast( const MatrixF &xfm )
- {
- btTransform out;
- out.getBasis().setValue( xfm[0], xfm[1], xfm[2],
- xfm[4], xfm[5], xfm[6],
- xfm[8], xfm[9], xfm[10] );
- out.getOrigin().setValue( xfm[3], xfm[7], xfm[11] );
- return out;
- }
- template<>
- inline MatrixF btCast( const btTransform &xfm )
- {
- MatrixF out;
- // Set the rotation.
- out.setRow( 0, btCast<Point3F>( xfm.getBasis()[0] ) );
- out.setRow( 1, btCast<Point3F>( xfm.getBasis()[1] ) );
- out.setRow( 2, btCast<Point3F>( xfm.getBasis()[2] ) );
-
- // The position.
- out[3] = xfm.getOrigin().x();
- out[7] = xfm.getOrigin().y();
- out[11] = xfm.getOrigin().z();
- // Clear out the rest.
- out[12] = out[13] = out[14] = 0.0f;
- out[15] = 1.0f;
- return out;
- }
- #endif // _BULLET_CASTS_H_
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