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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/D3D11/gfxD3D11TextureObject.h"
- #include "platform/profiler.h"
- #include "console/console.h"
- #ifdef TORQUE_DEBUG
- U32 GFXD3D11TextureObject::mTexCount = 0;
- #endif
- // GFXFormatR8G8B8 has now the same behaviour as GFXFormatR8G8B8X8.
- // This is because 24 bit format are now deprecated by microsoft, for data alignment reason there's no changes beetween 24 and 32 bit formats.
- // DirectX 10-11 both have 24 bit format no longer.
- GFXD3D11TextureObject::GFXD3D11TextureObject( GFXDevice * d, GFXTextureProfile *profile) : GFXTextureObject( d, profile )
- {
- #ifdef D3D11_DEBUG_SPEW
- mTexCount++;
- Con::printf("+ texMake %d %x", mTexCount, this);
- #endif
- mD3DTexture = NULL;
- mLocked = false;
- mD3DSurface = NULL;
- mLockedSubresource = 0;
- mDSView = NULL;
- mRTView = NULL;
- mSRView = NULL;
- }
- GFXD3D11TextureObject::~GFXD3D11TextureObject()
- {
- kill();
- #ifdef D3D11_DEBUG_SPEW
- mTexCount--;
- Con::printf("+ texkill %d %x", mTexCount, this);
- #endif
- }
- GFXLockedRect *GFXD3D11TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /*= NULL*/)
- {
- AssertFatal( !mLocked, "GFXD3D11TextureObject::lock - The texture is already locked!" );
- D3D11_MAPPED_SUBRESOURCE mapInfo;
- if( mProfile->isRenderTarget() )
- {
- //AssertFatal( 0, "GFXD3D11TextureObject::lock - Need to handle mapping render targets" );
- if( !mLockTex ||
- mLockTex->getWidth() != getWidth() ||
- mLockTex->getHeight() != getHeight() )
- {
- mLockTex.set( getWidth(), getHeight(), mFormat, &GFXSystemMemProfile, avar("%s() - mLockTex (line %d)", __FUNCTION__, __LINE__) );
- }
- PROFILE_START(GFXD3D11TextureObject_lockRT);
- GFXD3D11Device* dev = D3D11;
- GFXD3D11TextureObject* to = (GFXD3D11TextureObject*) &(*mLockTex);
- dev->getDeviceContext()->CopyResource(to->get2DTex(), mD3DTexture);
- mLockedSubresource = D3D11CalcSubresource(0, 0, 1);
- HRESULT hr = dev->getDeviceContext()->Map(to->get2DTex(), mLockedSubresource, D3D11_MAP_READ, 0, &mapInfo);
-
- if (FAILED(hr))
- AssertFatal(false, "GFXD3D11TextureObject:lock- failed to map render target resource!");
- mLocked = true;
- PROFILE_END();
- }
- else
- {
- RECT r;
- if(inRect)
- {
- r.top = inRect->point.y;
- r.left = inRect->point.x;
- r.bottom = inRect->point.y + inRect->extent.y;
- r.right = inRect->point.x + inRect->extent.x;
- }
- mLockedSubresource = D3D11CalcSubresource(mipLevel, 0, getMipLevels());
- HRESULT hr = D3D11DEVICECONTEXT->Map(mD3DTexture, mLockedSubresource, D3D11_MAP_WRITE_DISCARD, 0, &mapInfo);
-
- if ( FAILED(hr) )
- AssertFatal(false, "GFXD3D11TextureObject::lock - Failed to map subresource.");
- mLocked = true;
- }
- mLockRect.pBits = static_cast<U8*>(mapInfo.pData);
- mLockRect.Pitch = mapInfo.RowPitch;
- return (GFXLockedRect*)&mLockRect;
- }
- void GFXD3D11TextureObject::unlock(U32 mipLevel)
- {
- AssertFatal( mLocked, "GFXD3D11TextureObject::unlock - Attempting to unlock a surface that has not been locked" );
- if( mProfile->isRenderTarget() )
- {
- //AssertFatal( 0, "GFXD3D11TextureObject::unlock - Need to handle mapping render targets" );
- GFXD3D11TextureObject* to = (GFXD3D11TextureObject*)&(*mLockTex);
-
- D3D11->getDeviceContext()->Unmap(to->get2DTex(), mLockedSubresource);
-
- mLockedSubresource = 0;
- mLocked = false;
- }
- else
- {
- D3D11DEVICECONTEXT->Unmap(get2DTex(), mLockedSubresource);
- mLockedSubresource = 0;
- mLocked = false;
- }
- }
- void GFXD3D11TextureObject::release()
- {
- SAFE_RELEASE(mSRView);
- SAFE_RELEASE(mRTView);
- SAFE_RELEASE(mDSView);
- SAFE_RELEASE(mD3DTexture);
- SAFE_RELEASE(mD3DSurface);
- }
- void GFXD3D11TextureObject::zombify()
- {
- // Managed textures are managed by D3D
- AssertFatal(!mLocked, "GFXD3D11TextureObject::zombify - Cannot zombify a locked texture!");
- if(isManaged)
- return;
- release();
- }
- void GFXD3D11TextureObject::resurrect()
- {
- // Managed textures are managed by D3D
- if(isManaged)
- return;
- static_cast<GFXD3D11TextureManager*>(TEXMGR)->refreshTexture(this);
- }
- bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
- {
- if (!bmp)
- return false;
- // check format limitations
- // at the moment we only support RGBA for the source (other 4 byte formats should
- // be easy to add though)
- AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE, "copyToBmp: invalid format");
- if (mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE)
- return false;
- PROFILE_START(GFXD3D11TextureObject_copyToBmp);
- AssertFatal(bmp->getWidth() == getWidth(), "doh");
- AssertFatal(bmp->getHeight() == getHeight(), "doh");
- U32 width = getWidth();
- U32 height = getHeight();
- bmp->setHasTransparency(mHasTransparency);
- // set some constants
- const U32 sourceBytesPerPixel = 4;
- U32 destBytesPerPixel = 0;
- if (bmp->getFormat() == GFXFormatR8G8B8A8 || bmp->getFormat() == GFXFormatR8G8B8A8_LINEAR_FORCE)
- destBytesPerPixel = 4;
- else if(bmp->getFormat() == GFXFormatR8G8B8)
- destBytesPerPixel = 3;
- else
- // unsupported
- AssertFatal(false, "unsupported bitmap format");
- // lock the texture
- DXGI_MAPPED_RECT* lockRect = (DXGI_MAPPED_RECT*) lock();
- // set pointers
- U8* srcPtr = (U8*)lockRect->pBits;
- U8* destPtr = bmp->getWritableBits();
- // we will want to skip over any D3D cache data in the source texture
- const S32 sourceCacheSize = lockRect->Pitch - width * sourceBytesPerPixel;
- AssertFatal(sourceCacheSize >= 0, "copyToBmp: cache size is less than zero?");
- PROFILE_START(GFXD3D11TextureObject_copyToBmp_pixCopy);
- // copy data into bitmap
- for (U32 row = 0; row < height; ++row)
- {
- for (U32 col = 0; col < width; ++col)
- {
- destPtr[0] = srcPtr[2]; // red
- destPtr[1] = srcPtr[1]; // green
- destPtr[2] = srcPtr[0]; // blue
- if (destBytesPerPixel == 4)
- destPtr[3] = srcPtr[3]; // alpha
- // go to next pixel in src
- srcPtr += sourceBytesPerPixel;
- // go to next pixel in dest
- destPtr += destBytesPerPixel;
- }
- // skip past the cache data for this row (if any)
- srcPtr += sourceCacheSize;
- }
- PROFILE_END();
- // assert if we stomped or underran memory
- AssertFatal(U32(destPtr - bmp->getWritableBits()) == width * height * destBytesPerPixel, "copyToBmp: doh, memory error");
- AssertFatal(U32(srcPtr - (U8*)lockRect->pBits) == height * lockRect->Pitch, "copyToBmp: doh, memory error");
- // unlock
- unlock();
- PROFILE_END();
- return true;
- }
- ID3D11ShaderResourceView* GFXD3D11TextureObject::getSRView()
- {
- return mSRView;
- }
- ID3D11RenderTargetView* GFXD3D11TextureObject::getRTView()
- {
- return mRTView;
- }
- ID3D11DepthStencilView* GFXD3D11TextureObject::getDSView()
- {
- return mDSView;
- }
- ID3D11ShaderResourceView** GFXD3D11TextureObject::getSRViewPtr()
- {
- return &mSRView;
- }
- ID3D11RenderTargetView** GFXD3D11TextureObject::getRTViewPtr()
- {
- return &mRTView;
- }
- ID3D11DepthStencilView** GFXD3D11TextureObject::getDSViewPtr()
- {
- return &mDSView;
- }
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