gfxD3D9Cubemap.h 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXD3D9CUBEMAP_H_
  23. #define _GFXD3D9CUBEMAP_H_
  24. #include "gfx/D3D9/gfxD3D9Device.h"
  25. #include "gfx/gfxCubemap.h"
  26. #include "gfx/gfxResource.h"
  27. #include "gfx/gfxTarget.h"
  28. //**************************************************************************
  29. // Cube map
  30. //**************************************************************************
  31. class GFXD3D9Cubemap : public GFXCubemap
  32. {
  33. public:
  34. virtual void initStatic( GFXTexHandle *faces );
  35. virtual void initStatic( DDSFile *dds );
  36. virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
  37. virtual void setToTexUnit( U32 tuNum );
  38. virtual U32 getSize() const { return mTexSize; }
  39. virtual GFXFormat getFormat() const { return mFaceFormat; }
  40. GFXD3D9Cubemap();
  41. virtual ~GFXD3D9Cubemap();
  42. // GFXResource interface
  43. virtual void zombify();
  44. virtual void resurrect();
  45. protected:
  46. friend class GFXPCD3D9TextureTarget;
  47. friend class GFX360TextureTarget;
  48. friend class GFXD3D9Device;
  49. LPDIRECT3DCUBETEXTURE9 mCubeTex;
  50. static _D3DCUBEMAP_FACES faceList[6];
  51. bool mDynamic;
  52. U32 mTexSize;
  53. GFXFormat mFaceFormat;
  54. void fillCubeTextures( GFXTexHandle *faces, LPDIRECT3DDEVICE9 D3DDevice );
  55. void releaseSurfaces();
  56. /// The callback used to get texture events.
  57. /// @see GFXTextureManager::addEventDelegate
  58. void _onTextureEvent( GFXTexCallbackCode code );
  59. };
  60. #endif // GFXD3D9CUBEMAP