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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXD3D9CUBEMAP_H_
- #define _GFXD3D9CUBEMAP_H_
- #include "gfx/D3D9/gfxD3D9Device.h"
- #include "gfx/gfxCubemap.h"
- #include "gfx/gfxResource.h"
- #include "gfx/gfxTarget.h"
- //**************************************************************************
- // Cube map
- //**************************************************************************
- class GFXD3D9Cubemap : public GFXCubemap
- {
- public:
- virtual void initStatic( GFXTexHandle *faces );
- virtual void initStatic( DDSFile *dds );
- virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 );
- virtual void setToTexUnit( U32 tuNum );
- virtual U32 getSize() const { return mTexSize; }
- virtual GFXFormat getFormat() const { return mFaceFormat; }
- GFXD3D9Cubemap();
- virtual ~GFXD3D9Cubemap();
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- protected:
- friend class GFXPCD3D9TextureTarget;
- friend class GFX360TextureTarget;
- friend class GFXD3D9Device;
- LPDIRECT3DCUBETEXTURE9 mCubeTex;
- static _D3DCUBEMAP_FACES faceList[6];
- bool mDynamic;
- U32 mTexSize;
- GFXFormat mFaceFormat;
-
- void fillCubeTextures( GFXTexHandle *faces, LPDIRECT3DDEVICE9 D3DDevice );
- void releaseSurfaces();
- /// The callback used to get texture events.
- /// @see GFXTextureManager::addEventDelegate
- void _onTextureEvent( GFXTexCallbackCode code );
- };
- #endif // GFXD3D9CUBEMAP
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