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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXD3D9PRIMITIVEBUFFER_H_
- #define _GFXD3D9PRIMITIVEBUFFER_H_
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- struct IDirect3DIndexBuffer9;
- class GFXD3D9PrimitiveBuffer : public GFXPrimitiveBuffer
- {
- public:
- IDirect3DIndexBuffer9 *ib;
- StrongRefPtr<GFXD3D9PrimitiveBuffer> mVolatileBuffer;
- #ifdef TORQUE_DEBUG
- #define _PBGuardString "GFX_PRIMTIVE_BUFFER_GUARD_STRING"
- U8 *mDebugGuardBuffer;
- void *mLockedBuffer;
- U32 mLockedSize;
- #endif TORQUE_DEBUG
- bool mLocked;
- bool mIsFirstLock;
- GFXD3D9PrimitiveBuffer( GFXDevice *device,
- U32 indexCount,
- U32 primitiveCount,
- GFXBufferType bufferType );
- virtual ~GFXD3D9PrimitiveBuffer();
- virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr);
- virtual void unlock();
- virtual void prepare();
- #ifdef TORQUE_DEBUG
- //GFXD3D9PrimitiveBuffer *next;
- #endif
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- };
- inline GFXD3D9PrimitiveBuffer::GFXD3D9PrimitiveBuffer( GFXDevice *device,
- U32 indexCount,
- U32 primitiveCount,
- GFXBufferType bufferType )
- : GFXPrimitiveBuffer( device, indexCount, primitiveCount, bufferType )
- {
- mVolatileStart = 0;
- ib = NULL;
- mIsFirstLock = true;
- mLocked = false;
- #ifdef TORQUE_DEBUG
- mDebugGuardBuffer = NULL;
- mLockedBuffer = NULL;
- mLockedSize = 0;
- #endif
- }
- #endif
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