123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLCARDPROFILE_H
- #define _GFXGLCARDPROFILE_H
- #include "gfx/gfxCardProfile.h"
- /// A note on workarounds - The following settings are used exclusively to work around driver bugs:
- /// GL::Workaround::needsExplicitGenerateMipmap
- /// GL::Workaround::X1600DepthBufferCopy
- /// GL::Workaround::HD2600DepthBufferCopy
- /// If you find that you need to work around additional driver bugs, add a new setting
- /// of the form GL::Workaround::<name> and set it to false in GFXGLCardProfiler::setupCardCapabilities()
- /// Enclose your workaround code in if(GFX->getCardProfiler()->queryProfile("GL::Workaround::<name>")) {
- /// <workaround> }
- /// Remember to set the work around to true in the card profile script!
- class GFXGLCardProfiler : public GFXCardProfiler
- {
- public:
- void init();
- protected:
- virtual const String& getRendererString() const { return mRendererString; }
- virtual void setupCardCapabilities();
- virtual bool _queryCardCap(const String& query, U32& foundResult);
- virtual bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips);
- private:
- String mRendererString;
- typedef GFXCardProfiler Parent;
- };
- #endif
|