gfxGLCardProfiler.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLCARDPROFILE_H
  23. #define _GFXGLCARDPROFILE_H
  24. #include "gfx/gfxCardProfile.h"
  25. /// A note on workarounds - The following settings are used exclusively to work around driver bugs:
  26. /// GL::Workaround::needsExplicitGenerateMipmap
  27. /// GL::Workaround::X1600DepthBufferCopy
  28. /// GL::Workaround::HD2600DepthBufferCopy
  29. /// If you find that you need to work around additional driver bugs, add a new setting
  30. /// of the form GL::Workaround::<name> and set it to false in GFXGLCardProfiler::setupCardCapabilities()
  31. /// Enclose your workaround code in if(GFX->getCardProfiler()->queryProfile("GL::Workaround::<name>")) {
  32. /// <workaround> }
  33. /// Remember to set the work around to true in the card profile script!
  34. class GFXGLCardProfiler : public GFXCardProfiler
  35. {
  36. public:
  37. void init();
  38. protected:
  39. virtual const String& getRendererString() const { return mRendererString; }
  40. virtual void setupCardCapabilities();
  41. virtual bool _queryCardCap(const String& query, U32& foundResult);
  42. virtual bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips);
  43. private:
  44. String mRendererString;
  45. typedef GFXCardProfiler Parent;
  46. };
  47. #endif