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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "tGL.h"
- #include "core/strings/stringFunctions.h"
- #include "console/console.h"
- #ifdef TORQUE_OS_WIN
- #include "tWGL.h"
- #endif
- namespace GL
- {
- void gglPerformBinds()
- {
- if (!gladLoadGL())
- {
- AssertFatal(false, "Unable to load GLAD. Make sure your OpenGL drivers are up to date!");
- }
- }
- void gglPerformExtensionBinds(void *context)
- {
- #ifdef TORQUE_OS_WIN
- if (!gladLoadWGL(wglGetCurrentDC()))
- {
- AssertFatal(false, "Unable to load GLAD WGL extensions. Make sure your OpenGL drivers are up to date!");
- }
- #endif
- }
- }
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