LuisAntonRebollo 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset %!s(int64=10) %!d(string=hai) anos
..
distanceField.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
distanceField.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFrustumSaver.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFrustumSaver.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
screenspace.cpp 823b413c1f Handle texel-pixel offset with diferents graphics APIs. %!s(int64=10) %!d(string=hai) anos
screenspace.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
triListOpt.cpp 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
triListOpt.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos