rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
..
advancedLightingFeaturesGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
advancedLightingFeaturesGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos
deferredShadingFeaturesGLSL.cpp 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
deferredShadingFeaturesGLSL.h 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
gBufferConditionerGLSL.cpp 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
gBufferConditionerGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos