rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
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advancedLightingFeaturesGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 9 година
advancedLightingFeaturesGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година
deferredShadingFeaturesGLSL.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
deferredShadingFeaturesGLSL.h 196b214eae engine: пре 9 година
gBufferConditionerGLSL.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
gBufferConditionerGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година