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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VIDEOCAPTURE_H_
- #include "gfx/video/videoCapture.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- class VideoFrameGrabberD3D9 : public VideoFrameGrabber
- {
- protected:
- enum CaptureStage {
- eReadyToCapture,
- eInVideoMemory,
- eInSystemMemory,
- eNumStages
- };
- // Contains all elements involved in single frame capture and
- // is used to spread the multiple "stages" needed to capture a bitmap
- // over various frames to keep GPU resources from locking the CPU.
- struct CaptureResource {
- GFXTexHandle vidMemTex; //Video memory texture
- GFXTexHandle sysMemTex; //System memory texture
- CaptureStage stage; //This resource's capture stage
- CaptureResource() : stage(eReadyToCapture) {};
- ~CaptureResource()
- {
- vidMemTex.free();
- sysMemTex.free();
- }
- };
- // Capture resource array. One item for each capture pipeline stage
- CaptureResource mCapture[eNumStages];
- // Current capture index
- S32 mCurrentCapture;
-
- // Copies a capture's video memory content to system memory
- void copyToSystemMemory(CaptureResource &capture);
- // Copies a capture's syste memory content to a new bitmap
- void copyToBitmap(CaptureResource &capture);
- bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
-
- //------------------------------------------------
- // Overloaded from VideoFrameGrabber
- //------------------------------------------------
- void captureBackBuffer();
- void makeBitmap();
- void releaseTextures();
- public:
- VideoFrameGrabberD3D9();
- ~VideoFrameGrabberD3D9();
- };
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