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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXOCCLUSIONQUERY_H_
- #define _GFXOCCLUSIONQUERY_H_
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- /// A geometry visibility query object.
- /// @see GFXDevice::createOcclusionQuery
- class GFXOcclusionQuery : public GFXResource
- {
- protected:
- GFXDevice *mDevice;
-
- GFXOcclusionQuery( GFXDevice *device )
- : mDevice( device )
- {
- }
- public:
- /// The states returned by getStatus()
- /// If you modify this enum you should also modify statusToString()
- enum OcclusionQueryStatus
- {
- Unset, ///<
- Waiting, ///<
- Error, ///<
- Occluded,
- NotOccluded
- };
-
- virtual ~GFXOcclusionQuery() {}
-
- /// Prepares the query returning true if the last query
- /// has been processed and more geometry can be issued.
- /// @see getStatus
- virtual bool begin() = 0;
-
- /// Called after your geometry is drawn to submit
- /// the query for processing.
- virtual void end() = 0;
-
- /// Returns the status of the last submitted query. In general
- /// you should avoid blocking for the result until the frame
- /// following your query to keep from stalling the CPU.
- /// @return Status
- /// @param block If true CPU will block until the query finishes.
- /// @param data Number of pixels rendered, valid only if status returned is NotOccluded.
- virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL ) = 0;
-
- /// Returns a status string.
- static String statusToString( OcclusionQueryStatus status );
- // GFXResource
- virtual void zombify() = 0;
- virtual void resurrect() = 0;
- virtual const String describeSelf() const = 0;
- };
- #endif // _GFXOCCLUSIONQUERY_H_
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