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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <err.h>
- #include "agl.h"
- #include "platform/platform.h"
- //-----------------------------------------------------------------------------
- // Instantiation of function pointers.
- #define GL_GROUP_BEGIN(name)
- #define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args;
- #define GL_GROUP_END()
- #include "../generated/glcfn.h"
- #undef GL_GROUP_BEGIN
- #undef GL_FUNCTION
- #undef GL_GROUP_END
- #define EXECUTE_ONLY_ONCE() \
- static bool _doneOnce = false; \
- if(_doneOnce) return; \
- _doneOnce = true;
- namespace GL
- {
- //-----------------------------------------------------------------------------
- // The OpenGL Bundle is shared by all the devices.
- static CFBundleRef _openglFrameworkRef;
- // Unlike WGL, AGL does not require a set of function pointers per
- // context pixel format. All functions in the DLL are bound in a single
- // table and shared by all contexts.
- static AGLExtensionPtrs _LibraryFunctions;
- static AGLExtensionFlags _ExtensionFlags;
- bool hasExtension(const char *name,const char* extensions);
- bool hasVersion(const char *name,const char* prefix,int major,int minor);
- //-----------------------------------------------------------------------------
- void* MacGetProcAddress(CFBundleRef bundle,char* name)
- {
- CFStringRef cfName = CFStringCreateWithCString(kCFAllocatorDefault, name, CFStringGetSystemEncoding());
- void* ret = CFBundleGetFunctionPointerForName(bundle, cfName);
- CFRelease(cfName);
- return ret;
- }
- //-----------------------------------------------------------------------------
- bool bindFunction(CFBundleRef bundle,void *&fnAddress, const char *name)
- {
- CFStringRef cfName = CFStringCreateWithCString(0,name,CFStringGetSystemEncoding());
- fnAddress = CFBundleGetFunctionPointerForName(bundle, cfName);
- CFRelease(cfName);
- return fnAddress != 0;
- }
- //-----------------------------------------------------------------------------
- bool gglBindCoreFunctions(CFBundleRef bundle,AGLExtensionPtrs* glp)
- {
- bool bound = true;
- // Bind static functions which are quarenteed to be part of the
- // OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions
- #define GL_GROUP_BEGIN(name)
- #define GL_GROUP_END()
- #define GL_FUNCTION(fn_name, fn_return, fn_args) \
- bound &= bindFunction(bundle,*(void**)&fn_name, #fn_name);
- #include "../generated/glcfn.h"
- #undef GL_FUNCTION
- #undef GL_GROUP_BEGIN
- #undef GL_GROUP_END
- // Try and bind all known extension functions. We'll check later to
- // see which ones are actually valid for a context.
- #define GL_GROUP_BEGIN(name)
- #define GL_FUNCTION(fn_name, fn_return, fn_args) \
- bindFunction(bundle,*(void**)&glp->_##fn_name, #fn_name);
- #define GL_GROUP_END()
- #include "../generated/glefn.h"
- #undef GL_FUNCTION
- #undef GL_GROUP_BEGIN
- #undef GL_GROUP_END
- return bound;
- }
- //-----------------------------------------------------------------------------
- bool gglBindExtensions(GLExtensionFlags* gl)
- {
- dMemset(gl,0,sizeof(GLExtensionFlags));
- // Get GL version and extensions
- const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS);
- const char* glVersion = (const char*) glGetString(GL_VERSION);
- if (!glExtensions || !glVersion)
- return false;
- // Parse the GL version string "major.minor"
- const char *itr = glVersion;
- int glMajor = atoi(itr);
- while (isdigit(*itr))
- *itr++;
- int glMinor = atoi(++itr);
- // Check which extensions are available on the active context.
- // GL and GLX versions ubove 1.0 are also tested here.
- #define GL_GROUP_BEGIN(name) \
- gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \
- hasExtension(#name,glExtensions);
- #define GL_FUNCTION(fn_name, fn_return, fn_args)
- #define GL_GROUP_END()
- #include "../generated/glefn.h"
- #undef GL_FUNCTION
- #undef GL_GROUP_BEGIN
- #undef GL_GROUP_END
- gl->bound = true;
- return true;
- }
- #define _hasGLXExtension(display,name) (display->glx.has_##name)
- //-----------------------------------------------------------------------------
- void gglPerformBinds()
- {
- // Some of the following code is copied from the Apple Opengl Documentation.
-
- // Load and bind OpenGL bundle functions
- if (!_openglFrameworkRef) {
-
- // Load OpenGL.framework
- _openglFrameworkRef = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
- if (!_openglFrameworkRef) {
- warn("Could not create OpenGL Framework bundle");
- return;
- }
- if (!CFBundleLoadExecutable(_openglFrameworkRef)) {
- warn("Could not load MachO executable");
- return;
- }
- // Bind our functions.
- if (!gglBindCoreFunctions(_openglFrameworkRef, &_LibraryFunctions)) {
- warn("GLDevice: Failed to bind all core functions");
- return;
- }
- // Save the pointer to the set of opengl functions
- _GGLptr = &_LibraryFunctions;
- }
- }
- //-----------------------------------------------------------------------------
- void gglPerformExtensionBinds(void *context)
- {
- // we don't care about the passed context when binding the opengl functions,
- // we only care about the current opengl context.
- if( !_openglFrameworkRef || !_GGLptr )
- {
- gglPerformBinds();
- }
- gglBindExtensions( &_ExtensionFlags );
- _GGLflag = &_ExtensionFlags;
- }
- } // Namespace
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