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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/sim/cubemapData.h"
- #include "core/stream/bitStream.h"
- #include "console/consoleTypes.h"
- #include "gfx/gfxCubemap.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxDebugEvent.h"
- #include "scene/sceneManager.h"
- #include "console/engineAPI.h"
- #include "math/mathUtils.h"
- IMPLEMENT_CONOBJECT( CubemapData );
- CubemapData::CubemapData()
- {
- mCubemap = NULL;
- mDynamic = false;
- mDynamicSize = 512;
- mDynamicNearDist = 0.1f;
- mDynamicFarDist = 100.0f;
- mDynamicObjectTypeMask = 0;
- #ifdef INIT_HACK
- mInit = false;
- #endif
- }
- CubemapData::~CubemapData()
- {
- mCubemap = NULL;
- }
- ConsoleDocClass( CubemapData,
- "@brief Used to create static or dynamic cubemaps.\n\n"
- "This object is used with Material, WaterObject, and other objects for cubemap reflections.\n\n"
- "A simple declaration of a static cubemap:\n"
- "@tsexample\n"
- "singleton CubemapData( SkyboxCubemap )\n"
- "{\n"
- " cubeFace[0] = \"./skybox_1\";\n"
- " cubeFace[1] = \"./skybox_2\";\n"
- " cubeFace[2] = \"./skybox_3\";\n"
- " cubeFace[3] = \"./skybox_4\";\n"
- " cubeFace[4] = \"./skybox_5\";\n"
- " cubeFace[5] = \"./skybox_6\";\n"
- "};\n"
- "@endtsexample\n"
- "@note The dynamic cubemap functionality in CubemapData has been depreciated in favor of ReflectorDesc.\n"
- "@see ReflectorDesc\n"
- "@ingroup GFX\n" );
- void CubemapData::initPersistFields()
- {
- addField( "cubeFace", TypeStringFilename, Offset(mCubeFaceFile, CubemapData), 6,
- "@brief The 6 cubemap face textures for a static cubemap.\n\n"
- "They are in the following order:\n"
- " - cubeFace[0] is -X\n"
- " - cubeFace[1] is +X\n"
- " - cubeFace[2] is -Z\n"
- " - cubeFace[3] is +Z\n"
- " - cubeFace[4] is -Y\n"
- " - cubeFace[5] is +Y\n" );
- addField("dynamic", TypeBool, Offset(mDynamic, CubemapData),
- "Set to true if this is a dynamic cubemap. The default is false." );
- addField("dynamicSize", TypeS32, Offset(mDynamicSize, CubemapData),
- "The size of each dynamic cubemap face in pixels." );
- addField("dynamicNearDist", TypeF32, Offset(mDynamicNearDist, CubemapData),
- "The near clip distance used when rendering to the dynamic cubemap." );
- addField("dynamicFarDist", TypeF32, Offset(mDynamicFarDist, CubemapData),
- "The far clip distance used when rendering to the dynamic cubemap." );
- addField("dynamicObjectTypeMask", TypeS32, Offset(mDynamicObjectTypeMask, CubemapData),
- "The typemask used to filter the objects rendered to the dynamic cubemap." );
- Parent::initPersistFields();
- }
- bool CubemapData::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- // Do NOT call this here as it forces every single cubemap defined to load its images, immediately, without mercy
- // createMap();
- return true;
- }
- void CubemapData::createMap()
- {
- if( !mCubemap )
- {
- if( mDynamic )
- {
- mCubemap = GFX->createCubemap();
- mCubemap->initDynamic( mDynamicSize );
- mDepthBuff = GFXTexHandle( mDynamicSize, mDynamicSize, GFXFormatD24S8,
- &GFXDefaultZTargetProfile, avar("%s() - mDepthBuff (line %d)", __FUNCTION__, __LINE__));
- mRenderTarget = GFX->allocRenderToTextureTarget();
- }
- else
- {
- bool initSuccess = true;
- for( U32 i=0; i<6; i++ )
- {
- if( !mCubeFaceFile[i].isEmpty() )
- {
- if(!mCubeFace[i].set(mCubeFaceFile[i], &GFXDefaultStaticDiffuseProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__) ))
- {
- Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
- initSuccess = false;
- }
- }
- }
- if( initSuccess )
- {
- mCubemap = GFX->createCubemap();
- mCubemap->initStatic( mCubeFace );
- }
- }
- }
- }
- void CubemapData::updateDynamic(SceneManager* sm, const Point3F& pos)
- {
- AssertFatal(mDynamic, "This is not a dynamic cubemap!");
- GFXDEBUGEVENT_SCOPE( CubemapData_updateDynamic, ColorI::WHITE );
- #ifdef INIT_HACK
- if( mInit ) return;
- mInit = true;
- #endif
- GFX->pushActiveRenderTarget();
- mRenderTarget->attachTexture(GFXTextureTarget::DepthStencil, mDepthBuff );
- // store current matrices
- GFXTransformSaver saver;
- F32 oldVisibleDist = sm->getVisibleDistance();
- // set projection to 90 degrees vertical and horizontal
- {
- F32 left, right, top, bottom;
- MathUtils::makeFrustum( &left, &right, &top, &bottom, M_HALFPI_F, 1.0f, mDynamicNearDist );
- GFX->setFrustum( left, right, bottom, top, mDynamicNearDist, mDynamicFarDist );
- }
- sm->setVisibleDistance(mDynamicFarDist);
- // We don't use a special clipping projection, but still need to initialize
- // this for objects like SkyBox which will use it during a reflect pass.
- gClientSceneGraph->setNonClipProjection( (MatrixF&) GFX->getProjectionMatrix() );
- // Loop through the six faces of the cube map.
- for(U32 i=0; i<6; i++)
- {
- // Standard view that will be overridden below.
- VectorF vLookatPt(0.0f, 0.0f, 0.0f), vUpVec(0.0f, 0.0f, 0.0f), vRight(0.0f, 0.0f, 0.0f);
- switch( i )
- {
- case 0 : // D3DCUBEMAP_FACE_POSITIVE_X:
- vLookatPt = VectorF( 1.0f, 0.0f, 0.0f );
- vUpVec = VectorF( 0.0f, 1.0f, 0.0f );
- break;
- case 1 : // D3DCUBEMAP_FACE_NEGATIVE_X:
- vLookatPt = VectorF( -1.0f, 0.0f, 0.0f );
- vUpVec = VectorF( 0.0f, 1.0f, 0.0f );
- break;
- case 2 : // D3DCUBEMAP_FACE_POSITIVE_Y:
- vLookatPt = VectorF( 0.0f, 1.0f, 0.0f );
- vUpVec = VectorF( 0.0f, 0.0f,-1.0f );
- break;
- case 3 : // D3DCUBEMAP_FACE_NEGATIVE_Y:
- vLookatPt = VectorF( 0.0f, -1.0f, 0.0f );
- vUpVec = VectorF( 0.0f, 0.0f, 1.0f );
- break;
- case 4 : // D3DCUBEMAP_FACE_POSITIVE_Z:
- vLookatPt = VectorF( 0.0f, 0.0f, 1.0f );
- vUpVec = VectorF( 0.0f, 1.0f, 0.0f );
- break;
- case 5: // D3DCUBEMAP_FACE_NEGATIVE_Z:
- vLookatPt = VectorF( 0.0f, 0.0f, -1.0f );
- vUpVec = VectorF( 0.0f, 1.0f, 0.0f );
- break;
- }
- // create camera matrix
- VectorF cross = mCross( vUpVec, vLookatPt );
- cross.normalizeSafe();
- MatrixF matView(true);
- matView.setColumn( 0, cross );
- matView.setColumn( 1, vLookatPt );
- matView.setColumn( 2, vUpVec );
- matView.setPosition( pos );
- matView.inverse();
- GFX->pushWorldMatrix();
- GFX->setWorldMatrix(matView);
- mRenderTarget->attachTexture( GFXTextureTarget::Color0, mCubemap, i );
- GFX->setActiveRenderTarget( mRenderTarget );
- GFX->clear( GFXClearStencil | GFXClearTarget | GFXClearZBuffer, ColorI( 64, 64, 64 ), 1.f, 0 );
- // render scene
- sm->renderScene( SPT_Reflect, mDynamicObjectTypeMask );
- // Resolve render target for each face
- mRenderTarget->resolve();
- GFX->popWorldMatrix();
- }
- // restore render surface and depth buffer
- GFX->popActiveRenderTarget();
- mRenderTarget->attachTexture(GFXTextureTarget::Color0, NULL);
- sm->setVisibleDistance(oldVisibleDist);
- }
- void CubemapData::updateFaces()
- {
- bool initSuccess = true;
- for( U32 i=0; i<6; i++ )
- {
- if( !mCubeFaceFile[i].isEmpty() )
- {
- if(!mCubeFace[i].set(mCubeFaceFile[i], &GFXDefaultStaticDiffuseProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__) ))
- {
- initSuccess = false;
- Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
- }
- }
- }
- if( initSuccess )
- {
- mCubemap = NULL;
- mCubemap = GFX->createCubemap();
- mCubemap->initStatic( mCubeFace );
- }
- }
- DefineEngineMethod( CubemapData, updateFaces, void, (),,
- "Update the assigned cubemaps faces." )
- {
- object->updateFaces();
- }
- DefineEngineMethod( CubemapData, getFilename, const char*, (),,
- "Returns the script filename of where the CubemapData object was "
- "defined. This is used by the material editor." )
- {
- return object->getFilename();
- }
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