cubemapData.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CUBEMAPDATA_H_
  23. #define _CUBEMAPDATA_H_
  24. #ifndef _SIMOBJECT_H_
  25. #include "console/simObject.h"
  26. #endif
  27. #ifndef _GFXCUBEMAP_H_
  28. #include "gfx/gfxCubemap.h"
  29. #endif
  30. #ifndef _GFXTARGET_H_
  31. #include "gfx/gfxTarget.h"
  32. #endif
  33. #ifndef _SCENEMANAGER_H_
  34. #include "scene/sceneManager.h"
  35. #endif
  36. /// A script interface for creating static or dynamic cubemaps.
  37. class CubemapData : public SimObject
  38. {
  39. typedef SimObject Parent;
  40. public:
  41. GFXCubemapHandle mCubemap;
  42. CubemapData();
  43. ~CubemapData();
  44. bool onAdd();
  45. static void initPersistFields();
  46. DECLARE_CONOBJECT(CubemapData);
  47. // Force creation of cubemap
  48. void createMap();
  49. // Update a dynamic cubemap @ pos
  50. void updateDynamic(SceneManager* sm, const Point3F& pos);
  51. void updateFaces();
  52. // Dynamic cube map support
  53. bool mDynamic;
  54. U32 mDynamicSize;
  55. F32 mDynamicNearDist;
  56. F32 mDynamicFarDist;
  57. U32 mDynamicObjectTypeMask;
  58. protected:
  59. FileName mCubeFaceFile[6];
  60. GFXTexHandle mCubeFace[6];
  61. GFXTexHandle mDepthBuff;
  62. GFXTextureTargetRef mRenderTarget;
  63. #ifdef INIT_HACK
  64. bool mInit;
  65. #endif
  66. };
  67. #endif // CUBEMAPDATA