gfxD3D9PrimitiveBuffer.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXD3D9PRIMITIVEBUFFER_H_
  23. #define _GFXD3D9PRIMITIVEBUFFER_H_
  24. #ifndef _GFXPRIMITIVEBUFFER_H_
  25. #include "gfx/gfxPrimitiveBuffer.h"
  26. #endif
  27. struct IDirect3DIndexBuffer9;
  28. class GFXD3D9PrimitiveBuffer : public GFXPrimitiveBuffer
  29. {
  30. public:
  31. IDirect3DIndexBuffer9 *ib;
  32. StrongRefPtr<GFXD3D9PrimitiveBuffer> mVolatileBuffer;
  33. U32 mVolatileStart;
  34. #ifdef TORQUE_DEBUG
  35. #define _PBGuardString "GFX_PRIMTIVE_BUFFER_GUARD_STRING"
  36. U8 *mDebugGuardBuffer;
  37. void *mLockedBuffer;
  38. U32 mLockedSize;
  39. #endif TORQUE_DEBUG
  40. bool mLocked;
  41. bool mIsFirstLock;
  42. GFXD3D9PrimitiveBuffer( GFXDevice *device,
  43. U32 indexCount,
  44. U32 primitiveCount,
  45. GFXBufferType bufferType );
  46. virtual ~GFXD3D9PrimitiveBuffer();
  47. virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr);
  48. virtual void unlock();
  49. virtual void prepare();
  50. #ifdef TORQUE_DEBUG
  51. //GFXD3D9PrimitiveBuffer *next;
  52. #endif
  53. // GFXResource interface
  54. virtual void zombify();
  55. virtual void resurrect();
  56. };
  57. inline GFXD3D9PrimitiveBuffer::GFXD3D9PrimitiveBuffer( GFXDevice *device,
  58. U32 indexCount,
  59. U32 primitiveCount,
  60. GFXBufferType bufferType )
  61. : GFXPrimitiveBuffer( device, indexCount, primitiveCount, bufferType )
  62. {
  63. mVolatileStart = 0;
  64. ib = NULL;
  65. mIsFirstLock = true;
  66. mLocked = false;
  67. #ifdef TORQUE_DEBUG
  68. mDebugGuardBuffer = NULL;
  69. mLockedBuffer = NULL;
  70. mLockedSize = 0;
  71. #endif
  72. }
  73. #endif