gfxGLOcclusionQuery.cpp 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gl/gfxGLOcclusionQuery.h"
  24. #include "gfx/gl/ggl/ggl.h"
  25. GFXGLOcclusionQuery::GFXGLOcclusionQuery(GFXDevice* device) :
  26. GFXOcclusionQuery(device), mQuery(0)
  27. {
  28. glGenQueries(1, &mQuery);
  29. }
  30. GFXGLOcclusionQuery::~GFXGLOcclusionQuery()
  31. {
  32. glDeleteQueries(1, &mQuery);
  33. }
  34. bool GFXGLOcclusionQuery::begin()
  35. {
  36. glBeginQuery(GL_SAMPLES_PASSED, mQuery);
  37. return true;
  38. }
  39. void GFXGLOcclusionQuery::end()
  40. {
  41. glEndQuery(GL_SAMPLES_PASSED);
  42. }
  43. GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool block, U32* data)
  44. {
  45. // If this ever shows up near the top of a profile
  46. // then your system is GPU bound.
  47. PROFILE_SCOPE(GFXGLOcclusionQuery_getStatus);
  48. GLint numPixels = 0;
  49. GLint queryDone = false;
  50. if (block)
  51. queryDone = true;
  52. else
  53. glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
  54. if (queryDone)
  55. glGetQueryObjectiv(mQuery, GL_QUERY_RESULT, &numPixels);
  56. else
  57. return Waiting;
  58. if (data)
  59. *data = numPixels;
  60. return numPixels > 0 ? NotOccluded : Occluded;
  61. }
  62. void GFXGLOcclusionQuery::zombify()
  63. {
  64. glDeleteQueries(1, &mQuery);
  65. mQuery = 0;
  66. }
  67. void GFXGLOcclusionQuery::resurrect()
  68. {
  69. glGenQueries(1, &mQuery);
  70. }
  71. const String GFXGLOcclusionQuery::describeSelf() const
  72. {
  73. // We've got nothing
  74. return String();
  75. }