gfxGLVertexBuffer.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLVERTEXBUFFER_H_
  23. #define _GFXGLVERTEXBUFFER_H_
  24. #ifndef _GFXVERTEXBUFFER_H_
  25. #include "gfx/gfxVertexBuffer.h"
  26. #endif
  27. #ifndef GL_GGL_H
  28. #include "gfx/gl/ggl/ggl.h"
  29. #endif
  30. /// This is a vertex buffer which uses GL_ARB_vertex_buffer_object.
  31. class GFXGLVertexBuffer : public GFXVertexBuffer
  32. {
  33. public:
  34. GFXGLVertexBuffer( GFXDevice *device,
  35. U32 numVerts,
  36. const GFXVertexFormat *vertexFormat,
  37. U32 vertexSize,
  38. GFXBufferType bufferType );
  39. ~GFXGLVertexBuffer();
  40. virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< calls glMapBuffer and offsets the pointer by vertex start
  41. virtual void unlock(); ///< calls glUnmapBuffer, unbinds the buffer
  42. virtual void prepare(); ///< Binds the buffer
  43. virtual void finish(); ///< We're done here
  44. GLvoid* getBuffer(); ///< returns NULL
  45. // GFXResource interface
  46. virtual void zombify();
  47. virtual void resurrect();
  48. private:
  49. friend class GFXGLDevice;
  50. /// GL buffer handle
  51. GLuint mBuffer;
  52. U8* mZombieCache;
  53. };
  54. #endif