barrelDistortionPostEffect.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BARRELDISTORTIONPOSTEFFECT_H_
  23. #define _BARRELDISTORTIONPOSTEFFECT_H_
  24. #include "postFx/postEffect.h"
  25. class BarrelDistortionPostEffect : public PostEffect
  26. {
  27. typedef PostEffect Parent;
  28. protected:
  29. GFXShaderConstHandle *mHmdWarpParamSC;
  30. GFXShaderConstHandle *mHmdChromaAbSC;
  31. GFXShaderConstHandle *mScaleSC;
  32. GFXShaderConstHandle *mScaleInSC;
  33. GFXShaderConstHandle *mLensCenterSC;
  34. GFXShaderConstHandle *mScreenCenterSC;
  35. // Oculus VR HMD index to reference
  36. S32 mHMDIndex;
  37. // Oculus VR sensor index to reference
  38. S32 mSensorIndex;
  39. // Used to increase the size of the window into the world at the
  40. // expense of apparent resolution.
  41. F32 mScaleOutput;
  42. protected:
  43. virtual void _setupConstants( const SceneRenderState *state );
  44. public:
  45. BarrelDistortionPostEffect();
  46. virtual ~BarrelDistortionPostEffect();
  47. DECLARE_CONOBJECT(BarrelDistortionPostEffect);
  48. // SimObject
  49. virtual bool onAdd();
  50. virtual void onRemove();
  51. static void initPersistFields();
  52. virtual void process( const SceneRenderState *state,
  53. GFXTexHandle &inOutTex,
  54. const RectI *inTexViewport = NULL );
  55. };
  56. #endif // _BARRELDISTORTIONPOSTEFFECT_H_