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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BARRELDISTORTIONPOSTEFFECT_H_
- #define _BARRELDISTORTIONPOSTEFFECT_H_
- #include "postFx/postEffect.h"
- class BarrelDistortionPostEffect : public PostEffect
- {
- typedef PostEffect Parent;
- protected:
- GFXShaderConstHandle *mHmdWarpParamSC;
- GFXShaderConstHandle *mHmdChromaAbSC;
- GFXShaderConstHandle *mScaleSC;
- GFXShaderConstHandle *mScaleInSC;
- GFXShaderConstHandle *mLensCenterSC;
- GFXShaderConstHandle *mScreenCenterSC;
- // Oculus VR HMD index to reference
- S32 mHMDIndex;
- // Oculus VR sensor index to reference
- S32 mSensorIndex;
- // Used to increase the size of the window into the world at the
- // expense of apparent resolution.
- F32 mScaleOutput;
- protected:
- virtual void _setupConstants( const SceneRenderState *state );
- public:
- BarrelDistortionPostEffect();
- virtual ~BarrelDistortionPostEffect();
- DECLARE_CONOBJECT(BarrelDistortionPostEffect);
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void process( const SceneRenderState *state,
- GFXTexHandle &inOutTex,
- const RectI *inTexViewport = NULL );
- };
- #endif // _BARRELDISTORTIONPOSTEFFECT_H_
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