Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 年之前
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 年之前
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 年之前
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 年之前
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 年之前
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前