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- # -----------------------------------------------------------------------------
- # Copyright (c) 2014 GarageGames, LLC
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to
- # deal in the Software without restriction, including without limitation the
- # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- # sell copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- # IN THE SOFTWARE.
- # -----------------------------------------------------------------------------
- # this is a template file that should help you write a new cmake build script for a new library
- # 1st thing: the project name
- project(pcre)
- # add the paths where the source code is
- addPath("${libDir}/pcre")
- addPathRec("${libDir}/pcre")
- # then add definitions
- addDef(PCRE_STATIC)
- addDef(HAVE_CONFIG_H)
- # and maybe more include paths
- addInclude(${libDir}/libvorbis/include)
- addInclude(${libDir}/libogg/include)
- # finally: add finishLibrary()
- finishLibrary()
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