template.cmake 1.7 KB

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  1. # -----------------------------------------------------------------------------
  2. # Copyright (c) 2014 GarageGames, LLC
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to
  6. # deal in the Software without restriction, including without limitation the
  7. # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. # sell copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. # IN THE SOFTWARE.
  21. # -----------------------------------------------------------------------------
  22. # this is a template file that should help you write a new cmake build script for a new library
  23. # 1st thing: the project name
  24. project(pcre)
  25. # add the paths where the source code is
  26. addPath("${libDir}/pcre")
  27. addPathRec("${libDir}/pcre")
  28. # then add definitions
  29. addDef(PCRE_STATIC)
  30. addDef(HAVE_CONFIG_H)
  31. # and maybe more include paths
  32. addInclude(${libDir}/libvorbis/include)
  33. addInclude(${libDir}/libogg/include)
  34. # finally: add finishLibrary()
  35. finishLibrary()