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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // getD3DXVer.exe
- //
- // Checks for the existance of the correct D3DX library. Automatically
- // uses the D3DX library version this executable was compiled against.
- // (As contained in D3dx9core.h)
- //-----------------------------------------------------------------------------
- #include "stdafx.h"
- #include <D3dx9core.h>
- #include <windows.h>
- int _tmain(int argc, _TCHAR* argv[])
- {
- // Method documented at http://msdn.microsoft.com/en-us/library/bb172717(VS.85).aspx
- // NOTE: Went with a different check below as this one requires linking with
- // the correct D3DX library to begin with.
- //if ( !D3DXCheckVersion(D3D_SDK_VERSION, D3DX_SDK_VERSION) )
- //{
- // return 1;
- //}
- // Perform a simple LoadLibrary to check for the correct D3DX
- _TCHAR name[64];
- _stprintf(name, _T("d3dx9_%d.dll"), D3DX_SDK_VERSION);
- HINSTANCE hinstLib = LoadLibrary(name);
- if( !hinstLib )
- {
- //_tprintf(_T("'%s' lib NOT found"), name);
- return 1;
- }
- FreeLibrary(hinstLib);
- //_tprintf(_T("'%s' lib was found"), name);
- return 0;
- }
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