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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _DEBRIS_H_
- #define _DEBRIS_H_
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #include "T3D/assets/ShapeAsset.h"
- class ParticleEmitterData;
- class ParticleEmitter;
- class ExplosionData;
- class TSPartInstance;
- class TSShapeInstance;
- class TSShape;
- //**************************************************************************
- // Debris Data
- //**************************************************************************
- struct DebrisData : public GameBaseData
- {
- typedef GameBaseData Parent;
- //-----------------------------------------------------------------------
- // Data Decs
- //-----------------------------------------------------------------------
- enum DebrisDataConst
- {
- DDC_NUM_EMITTERS = 2,
- };
- //-----------------------------------------------------------------------
- // Debris datablock
- //-----------------------------------------------------------------------
- F32 velocity;
- F32 velocityVariance;
- F32 friction;
- F32 elasticity;
- F32 lifetime;
- F32 lifetimeVariance;
- S32 numBounces;
- S32 bounceVariance;
- F32 minSpinSpeed;
- F32 maxSpinSpeed;
- bool explodeOnMaxBounce; // explodes after it has bounced max times
- bool staticOnMaxBounce; // becomes static after bounced max times
- bool snapOnMaxBounce; // snap into a "resting" position on last bounce
- bool fade;
- bool useRadiusMass; // use mass calculations based on radius
- F32 baseRadius; // radius at which the standard elasticity and friction apply
- F32 gravModifier; // how much gravity affects debris
- F32 terminalVelocity; // max velocity magnitude
- bool ignoreWater;
- DECLARE_SHAPEASSET(DebrisData, Shape, onShapeChanged);
- DECLARE_ASSET_SETGET(DebrisData, Shape);
- StringTableEntry textureName;
- S32 explosionId;
- ExplosionData * explosion;
- ParticleEmitterData* emitterList[DDC_NUM_EMITTERS];
- S32 emitterIDList[DDC_NUM_EMITTERS];
- DebrisData();
- bool onAdd();
- bool preload( bool server, String &errorStr );
- static void initPersistFields();
- void packData(BitStream* stream);
- void unpackData(BitStream* stream);
- DECLARE_CONOBJECT(DebrisData);
- public:
- /*C*/ DebrisData(const DebrisData&, bool = false);
- /*D*/ ~DebrisData();
- DebrisData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
- virtual void onPerformSubstitutions();
- virtual bool allowSubstitutions() const { return true; }
- void onShapeChanged() {}
- };
- //**************************************************************************
- // Debris
- //**************************************************************************
- class Debris : public GameBase
- {
- typedef GameBase Parent;
- private:
- S32 mNumBounces;
- F32 mSize;
- Point3F mLastPos;
- Point3F mVelocity;
- F32 mLifetime;
- DebrisData * mDataBlock;
- F32 mElapsedTime;
- TSShapeInstance * mShape;
- TSPartInstance * mPart;
- MatrixF mInitialTrans;
- F32 mXRotSpeed;
- F32 mZRotSpeed;
- Point3F mRotAngles;
- F32 mRadius;
- bool mStatic;
- F32 mElasticity;
- F32 mFriction;
- SimObjectPtr<ParticleEmitter> mEmitterList[ DebrisData::DDC_NUM_EMITTERS ];
- /// Bounce the debris - returns true if debris bounces.
- bool bounce( const Point3F &nextPos, F32 dt );
-
- /// Compute state of debris as if it hasn't collided with anything.
- void computeNewState( Point3F &newPos, Point3F &newVel, F32 dt );
- void explode();
- void rotate( F32 dt );
- protected:
- virtual void processTick(const Move* move);
- virtual void advanceTime( F32 dt );
- void prepRenderImage(SceneRenderState *state);
- void prepBatchRender(SceneRenderState *state);
- bool onAdd();
- void onRemove();
- void updateEmitters( Point3F &pos, Point3F &vel, U32 ms );
- public:
- Debris();
- ~Debris();
- static void initPersistFields();
- bool onNewDataBlock( GameBaseData *dptr, bool reload );
- void init( const Point3F &position, const Point3F &velocity );
- void setLifetime( F32 lifetime ){ mLifetime = lifetime; }
- void setPartInstance( TSPartInstance *part ){ mPart = part; }
- void setSize( F32 size );
- void setVelocity( const Point3F &vel ){ mVelocity = vel; }
- void setRotAngles( const Point3F &angles ){ mRotAngles = angles; }
- DECLARE_CONOBJECT(Debris);
- private:
- SimObject* ss_object;
- S32 ss_index;
- public:
- void setSubstitutionData(SimObject* obj, S32 idx=0) { ss_object = obj; ss_index = idx; }
- };
- #endif
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