AzaezelX 6ce2d4cd9e helps to report which asse... vor 2 Jahren
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assets 6ce2d4cd9e helps to report which asse... vor 2 Jahren
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering vor 3 Jahren
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation vor 3 Jahren
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
fx 4fd8436911 targeted fix for #45 vor 3 Jahren
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash vor 3 Jahren
lighting 5453d53f4c correct capturing flag test vor 3 Jahren
physics 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
sceneComponent 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock vor 3 Jahren
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. vor 3 Jahren
vehicles 93faa243ac cleanups for sound assets vor 3 Jahren
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 vor 4 Jahren
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 4 Jahren
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. vor 10 Jahren
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
aiConnection.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 4 Jahren
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects vor 8 Jahren
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera vor 8 Jahren
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 4 Jahren
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
containerQuery.h fbfd3ed8ed clang: constructor initialization order vor 8 Jahren
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size vor 3 Jahren
convexShape.h dd920bb537 set convexshape to use a standard vertex type vor 3 Jahren
debris.cpp 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
debris.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. vor 3 Jahren
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
groundPlane.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
item.cpp afb39d398f code review: vor 4 Jahren
item.h afb39d398f code review: vor 4 Jahren
levelInfo.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" vor 3 Jahren
levelInfo.h d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" vor 3 Jahren
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
lightBase.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. vor 8 Jahren
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on vor 5 Jahren
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
lightFlareData.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. vor 11 Jahren
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. vor 12 Jahren
missionMarker.cpp e1a127715e sanity checks vor 3 Jahren
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. vor 10 Jahren
notesObject.cpp 5de19404d9 mac compile fixes vor 4 Jahren
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. vor 5 Jahren
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment vor 3 Jahren
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups vor 7 Jahren
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 10 Jahren
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 10 Jahren
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 5 Jahren
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable vor 3 Jahren
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
player.cpp 77ef842670 particle emission safeties vor 3 Jahren
player.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
pointLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
portal.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation vor 3 Jahren
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation vor 3 Jahren
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated vor 3 Jahren
projectile.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
proximityMine.cpp 93faa243ac cleanups for sound assets vor 3 Jahren
proximityMine.h 98a079a797 code duplication prune. should aid in stability vor 3 Jahren
resource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: vor 10 Jahren
rigid.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigidShape.cpp 93faa243ac cleanups for sound assets vor 3 Jahren
rigidShape.h 93faa243ac cleanups for sound assets vor 3 Jahren
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 vor 3 Jahren
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash vor 3 Jahren
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups vor 3 Jahren
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. vor 5 Jahren
spotLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so vor 4 Jahren
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 5 Jahren
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable vor 3 Jahren
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet vor 5 Jahren
tsStatic.cpp a75c64fef3 tsstatic aug cleanups vor 3 Jahren
tsStatic.h 5ec4e8fb62 forgot the.h vor 3 Jahren
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation vor 3 Jahren
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation vor 3 Jahren