.. |
assets
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6ce2d4cd9e
helps to report which asse...
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vor 2 Jahren |
decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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vor 3 Jahren |
examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
fx
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4fd8436911
targeted fix for #45
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vor 3 Jahren |
gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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vor 3 Jahren |
lighting
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5453d53f4c
correct capturing flag test
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vor 3 Jahren |
physics
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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vor 3 Jahren |
turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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vor 3 Jahren |
vehicles
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93faa243ac
cleanups for sound assets
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vor 3 Jahren |
Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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vor 4 Jahren |
accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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vor 4 Jahren |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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vor 10 Jahren |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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vor 7 Jahren |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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vor 4 Jahren |
aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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vor 8 Jahren |
camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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vor 8 Jahren |
camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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vor 4 Jahren |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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vor 3 Jahren |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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vor 3 Jahren |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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vor 8 Jahren |
convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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vor 3 Jahren |
convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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vor 3 Jahren |
debris.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
debris.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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vor 3 Jahren |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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vor 8 Jahren |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
item.cpp
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afb39d398f
code review:
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vor 4 Jahren |
item.h
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afb39d398f
code review:
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vor 4 Jahren |
levelInfo.cpp
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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vor 3 Jahren |
levelInfo.h
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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vor 3 Jahren |
lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
lightBase.cpp
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6ade6f08ce
Updated Assimp
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vor 5 Jahren |
lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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vor 8 Jahren |
lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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vor 5 Jahren |
lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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vor 11 Jahren |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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vor 12 Jahren |
missionMarker.cpp
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e1a127715e
sanity checks
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vor 3 Jahren |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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vor 10 Jahren |
notesObject.cpp
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5de19404d9
mac compile fixes
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vor 4 Jahren |
notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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vor 5 Jahren |
objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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vor 3 Jahren |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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vor 7 Jahren |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 10 Jahren |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 10 Jahren |
pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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vor 3 Jahren |
pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 5 Jahren |
physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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vor 3 Jahren |
physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
player.cpp
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77ef842670
particle emission safeties
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vor 3 Jahren |
player.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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vor 3 Jahren |
projectile.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
proximityMine.cpp
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93faa243ac
cleanups for sound assets
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vor 3 Jahren |
proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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vor 3 Jahren |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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vor 10 Jahren |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
rigidShape.cpp
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93faa243ac
cleanups for sound assets
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vor 3 Jahren |
rigidShape.h
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93faa243ac
cleanups for sound assets
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vor 3 Jahren |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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vor 3 Jahren |
shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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vor 3 Jahren |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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vor 3 Jahren |
spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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vor 4 Jahren |
staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 5 Jahren |
trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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vor 3 Jahren |
trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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vor 5 Jahren |
tsStatic.cpp
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a75c64fef3
tsstatic aug cleanups
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vor 3 Jahren |
tsStatic.h
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5ec4e8fb62
forgot the.h
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vor 3 Jahren |
zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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vor 3 Jahren |
zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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vor 3 Jahren |