accumulationVolume.h 3.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ACCUMULATIONVOLUME_H_
  23. #define _ACCUMULATIONVOLUME_H_
  24. #ifndef _SCENEPOLYHEDRALSPACE_H_
  25. #include "scene/scenePolyhedralSpace.h"
  26. #endif
  27. #ifndef _MSILHOUETTEEXTRACTOR_H_
  28. #include "math/mSilhouetteExtractor.h"
  29. #endif
  30. #ifndef _GFXDEVICE_H_
  31. #include "gfx/gfxDevice.h"
  32. #endif
  33. /// A volume in space that blocks visibility.
  34. class AccumulationVolume : public ScenePolyhedralSpace
  35. {
  36. public:
  37. typedef ScenePolyhedralSpace Parent;
  38. protected:
  39. typedef SilhouetteExtractorPerspective< PolyhedronType > SilhouetteExtractorType;
  40. /// Whether the volume's transform has changed and we need to recompute
  41. /// transform-based data.
  42. bool mTransformDirty;
  43. /// World-space points of the volume's polyhedron.
  44. Vector< Point3F > mWSPoints;
  45. /// Silhouette extractor when using perspective projections.
  46. SilhouetteExtractorType mSilhouetteExtractor;
  47. mutable Vector< SceneObject* > mVolumeQueryList;
  48. // SceneSpace.
  49. virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
  50. DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
  51. DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1);
  52. void onTextureChanged() {}
  53. public:
  54. AccumulationVolume();
  55. ~AccumulationVolume();
  56. // SimObject.
  57. DECLARE_CONOBJECT( AccumulationVolume );
  58. DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
  59. DECLARE_CATEGORY( "3D Scene" );
  60. virtual bool onAdd();
  61. virtual void onRemove();
  62. void inspectPostApply();
  63. void setTexture( const String& name );
  64. // Static Functions.
  65. static void consoleInit();
  66. static void initPersistFields();
  67. static Vector< SimObjectPtr<SceneObject> > smAccuObjects;
  68. static Vector< SimObjectPtr<AccumulationVolume> > smAccuVolumes;
  69. static void addObject(SimObjectPtr<SceneObject> object);
  70. static void removeObject(SimObjectPtr<SceneObject> object);
  71. static void refreshVolumes();
  72. static bool _setTexture( void *object, const char *index, const char *data );
  73. static void updateObject(SceneObject* object);
  74. // Network
  75. U32 packUpdate( NetConnection *, U32 mask, BitStream *stream );
  76. void unpackUpdate( NetConnection *, BitStream *stream );
  77. // SceneObject.
  78. virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
  79. virtual void setTransform( const MatrixF& mat );
  80. };
  81. #endif // !_AccumulationVolume_H_