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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ACCUMULATIONVOLUME_H_
- #define _ACCUMULATIONVOLUME_H_
- #ifndef _SCENEPOLYHEDRALSPACE_H_
- #include "scene/scenePolyhedralSpace.h"
- #endif
- #ifndef _MSILHOUETTEEXTRACTOR_H_
- #include "math/mSilhouetteExtractor.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- /// A volume in space that blocks visibility.
- class AccumulationVolume : public ScenePolyhedralSpace
- {
- public:
- typedef ScenePolyhedralSpace Parent;
- protected:
- typedef SilhouetteExtractorPerspective< PolyhedronType > SilhouetteExtractorType;
- /// Whether the volume's transform has changed and we need to recompute
- /// transform-based data.
- bool mTransformDirty;
- /// World-space points of the volume's polyhedron.
- Vector< Point3F > mWSPoints;
- /// Silhouette extractor when using perspective projections.
- SilhouetteExtractorType mSilhouetteExtractor;
-
- mutable Vector< SceneObject* > mVolumeQueryList;
- // SceneSpace.
- virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
- DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1);
- void onTextureChanged() {}
- public:
- AccumulationVolume();
- ~AccumulationVolume();
- // SimObject.
- DECLARE_CONOBJECT( AccumulationVolume );
- DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
- DECLARE_CATEGORY( "3D Scene" );
- virtual bool onAdd();
- virtual void onRemove();
- void inspectPostApply();
- void setTexture( const String& name );
- // Static Functions.
- static void consoleInit();
- static void initPersistFields();
- static Vector< SimObjectPtr<SceneObject> > smAccuObjects;
- static Vector< SimObjectPtr<AccumulationVolume> > smAccuVolumes;
- static void addObject(SimObjectPtr<SceneObject> object);
- static void removeObject(SimObjectPtr<SceneObject> object);
- static void refreshVolumes();
- static bool _setTexture( void *object, const char *index, const char *data );
- static void updateObject(SceneObject* object);
- // Network
- U32 packUpdate( NetConnection *, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *, BitStream *stream );
- // SceneObject.
- virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
- virtual void setTransform( const MatrixF& mat );
- };
- #endif // !_AccumulationVolume_H_
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