missionMarker.cpp 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "T3D/missionMarker.h"
  23. #include "console/consoleTypes.h"
  24. #include "core/color.h"
  25. #include "console/engineAPI.h"
  26. extern bool gEditingMission;
  27. IMPLEMENT_CO_DATABLOCK_V1(MissionMarkerData);
  28. ConsoleDocClass( MissionMarkerData,
  29. "@brief A very basic class containing information used by MissionMarker objects for rendering\n\n"
  30. "MissionMarkerData, is an extremely barebones class derived from ShapeBaseData. It is solely used by "
  31. "MissionMarker classes (such as SpawnSphere), so that you can see the object while editing a level.\n\n"
  32. "@tsexample\n"
  33. "datablock MissionMarkerData(SpawnSphereMarker)\n"
  34. "{\n"
  35. " category = \"Misc\";\n"
  36. " shapeFile = \"core/art/shapes/octahedron.dts\";\n"
  37. "};\n"
  38. "@endtsexample\n\n"
  39. "@see MissionMarker\n\n"
  40. "@see SpawnSphere\n\n"
  41. "@see WayPoint\n\n"
  42. "@ingroup enviroMisc\n"
  43. );
  44. //------------------------------------------------------------------------------
  45. // Class: MissionMarker
  46. //------------------------------------------------------------------------------
  47. IMPLEMENT_CO_NETOBJECT_V1(MissionMarker);
  48. ConsoleDocClass( MissionMarker,
  49. "@brief This is a base class for all \"marker\" related objets. It is a 3D representation of a point in the level.\n\n"
  50. "The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. "
  51. "If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.\n\n"
  52. "@tsexample\n"
  53. "new MissionMarker()\n"
  54. "{\n"
  55. " dataBlock = \"WayPointMarker\";\n"
  56. " position = \"295.699 -171.817 280.124\";\n"
  57. " rotation = \"0 0 -1 13.8204\";\n"
  58. " scale = \"1 1 1\";\n"
  59. " isRenderEnabled = \"true\";\n"
  60. " canSaveDynamicFields = \"1\";\n"
  61. " enabled = \"1\";\n"
  62. "};\n"
  63. "@endtsexample\n\n"
  64. "@note MissionMarkers will not add themselves to the scene except when in the editor.\n\n"
  65. "@see MissionMarkerData\n\n"
  66. "@see SpawnSphere\n\n"
  67. "@see WayPoint\n\n"
  68. "@ingroup enviroMisc\n"
  69. );
  70. MissionMarker::MissionMarker()
  71. {
  72. mTypeMask |= StaticObjectType | MarkerObjectType;
  73. mDataBlock = 0;
  74. mAddedToScene = false;
  75. mNetFlags.set(Ghostable | ScopeAlways);
  76. }
  77. bool MissionMarker::onAdd()
  78. {
  79. if(!Parent::onAdd() || !mDataBlock)
  80. return(false);
  81. if(gEditingMission)
  82. {
  83. addToScene();
  84. mAddedToScene = true;
  85. }
  86. return(true);
  87. }
  88. void MissionMarker::onRemove()
  89. {
  90. if( mAddedToScene )
  91. {
  92. removeFromScene();
  93. mAddedToScene = false;
  94. }
  95. Parent::onRemove();
  96. }
  97. void MissionMarker::inspectPostApply()
  98. {
  99. Parent::inspectPostApply();
  100. setMaskBits(PositionMask);
  101. }
  102. void MissionMarker::onEditorEnable()
  103. {
  104. if(!mAddedToScene)
  105. {
  106. addToScene();
  107. mAddedToScene = true;
  108. }
  109. }
  110. void MissionMarker::onEditorDisable()
  111. {
  112. if(mAddedToScene)
  113. {
  114. removeFromScene();
  115. mAddedToScene = false;
  116. }
  117. }
  118. bool MissionMarker::onNewDataBlock( GameBaseData *dptr, bool reload )
  119. {
  120. mDataBlock = dynamic_cast<MissionMarkerData*>( dptr );
  121. if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
  122. return(false);
  123. scriptOnNewDataBlock();
  124. return(true);
  125. }
  126. void MissionMarker::setTransform(const MatrixF& mat)
  127. {
  128. Parent::setTransform(mat);
  129. setMaskBits(PositionMask);
  130. }
  131. U32 MissionMarker::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  132. {
  133. U32 retMask = Parent::packUpdate(con, mask, stream);
  134. if(stream->writeFlag(mask & PositionMask))
  135. {
  136. stream->writeAffineTransform(mObjToWorld);
  137. mathWrite(*stream, mObjScale);
  138. }
  139. return(retMask);
  140. }
  141. void MissionMarker::unpackUpdate(NetConnection * con, BitStream * stream)
  142. {
  143. Parent::unpackUpdate(con, stream);
  144. if(stream->readFlag())
  145. {
  146. MatrixF mat;
  147. stream->readAffineTransform(&mat);
  148. Parent::setTransform(mat);
  149. Point3F scale;
  150. mathRead(*stream, &scale);
  151. setScale(scale);
  152. }
  153. }
  154. void MissionMarker::initPersistFields() {
  155. Parent::initPersistFields();
  156. }
  157. //------------------------------------------------------------------------------
  158. // Class: WayPoint
  159. //------------------------------------------------------------------------------
  160. IMPLEMENT_CO_NETOBJECT_V1(WayPoint);
  161. ConsoleDocClass( WayPoint,
  162. "@brief Special type of marker, distinguished by a name and team ID number\n\n"
  163. "The original Torque engines were built from a multi-player game called Tribes. "
  164. "The Tribes series featured various team based game modes, such as capture the flag. "
  165. "The WayPoint class survived the conversion from game (Tribes) to game engine (Torque).\n\n"
  166. "Essentially, this is a MissionMarker with the addition of two variables: markerName and team. "
  167. "Whenever a WayPoint is created, it is added to a unique global list called WayPointSet. "
  168. "You can iterate through this set, seeking out specific markers determined by their markerName and team ID. "
  169. "This avoids the overhead of constantly calling commandToClient and commandToServer to determine "
  170. "a WayPoint object's name, unique ID, etc.\n\n"
  171. "@note The <i>markerName<i> field was previously called <i>name</i>, but was changed "
  172. "because this conflicted with the SimObject name field. Existing scripts that relied "
  173. "on the WayPoint <i>name</i> field will need to be updated.\n\n"
  174. "@tsexample\n"
  175. "new WayPoint()\n"
  176. "{\n"
  177. " team = \"1\";\n"
  178. " dataBlock = \"WayPointMarker\";\n"
  179. " position = \"-0.0224786 1.53471 2.93219\";\n"
  180. " rotation = \"1 0 0 0\";\n"
  181. " scale = \"1 1 1\";\n"
  182. " canSave = \"1\";\n"
  183. " canSaveDynamicFields = \"1\";\n"
  184. "};\n"
  185. "@endtsexample\n\n"
  186. "@see MissionMarker\n\n"
  187. "@see MissionMarkerData\n\n"
  188. "@ingroup enviroMisc\n"
  189. );
  190. WayPoint::WayPoint()
  191. {
  192. mName = StringTable->EmptyString();
  193. }
  194. void WayPoint::setHidden(bool hidden)
  195. {
  196. // Skip ShapeBase::setHidden (only ever added to scene if in the editor)
  197. ShapeBase::Parent::setHidden( hidden );
  198. if(isServerObject())
  199. setMaskBits(UpdateHiddenMask);
  200. }
  201. bool WayPoint::onAdd()
  202. {
  203. if(!Parent::onAdd())
  204. return(false);
  205. //
  206. if(isClientObject())
  207. Sim::getWayPointSet()->addObject(this);
  208. else
  209. {
  210. setMaskBits(UpdateNameMask|UpdateTeamMask);
  211. }
  212. return(true);
  213. }
  214. void WayPoint::inspectPostApply()
  215. {
  216. Parent::inspectPostApply();
  217. if(!mName || !mName[0])
  218. mName = StringTable->EmptyString();
  219. setMaskBits(UpdateNameMask|UpdateTeamMask);
  220. }
  221. U32 WayPoint::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  222. {
  223. U32 retMask = Parent::packUpdate(con, mask, stream);
  224. if(stream->writeFlag(mask & UpdateNameMask))
  225. stream->writeString(mName);
  226. if(stream->writeFlag(mask & UpdateHiddenMask))
  227. stream->writeFlag(isHidden());
  228. return(retMask);
  229. }
  230. void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
  231. {
  232. Parent::unpackUpdate(con, stream);
  233. if(stream->readFlag())
  234. mName = stream->readSTString(true);
  235. if(stream->readFlag())
  236. setHidden(stream->readFlag());
  237. }
  238. void WayPoint::initPersistFields()
  239. {
  240. addGroup("Misc");
  241. addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
  242. endGroup("Misc");
  243. Parent::initPersistFields();
  244. }
  245. //------------------------------------------------------------------------------
  246. // Class: SpawnSphere
  247. //------------------------------------------------------------------------------
  248. IMPLEMENT_CO_NETOBJECT_V1(SpawnSphere);
  249. ConsoleDocClass( SpawnSphere,
  250. "@brief This class is used for creating any type of game object, assigning it a class, datablock, and other "
  251. "properties when it is spawned.\n\n"
  252. "Torque 3D uses a simple spawn system, which can be easily modified to spawn any kind of object (of any class). "
  253. "Each new level already contains at least one SpawnSphere, which is represented by a green octahedron in stock Torque 3D. "
  254. "The spawnClass field determines the object type, such as Player, AIPlayer, etc. The spawnDataBlock field applies the "
  255. "pre-defined datablock to each spawned object instance. The really powerful feature of this class is provided by "
  256. "the spawnScript field which allows you to define a simple script (multiple lines) that will be executed once the "
  257. "object has been spawned.\n\n"
  258. "@tsexample\n"
  259. "// Define an SpawnSphere that essentially performs the following each time an object is spawned\n"
  260. "//$SpawnObject = new Player()\n"
  261. "//{\n"
  262. "// dataBlock = \"DefaultPlayerData\";\n"
  263. "// name = \"Bob\";\n"
  264. "// lifeTotal = 3;\n"
  265. "//};\n"
  266. "//echo(\"Spawned a Player: \" @ $SpawnObject);\n\n"
  267. "new SpawnSphere(DefaultSpawnSphere)\n"
  268. "{\n"
  269. " spawnClass = \"Player\";\n"
  270. " spawnDatablock = \"DefaultPlayerData\";\n"
  271. " spawnScript = \"echo(\\\"Spawned a Player: \\\" @ $SpawnObject);\"; // embedded quotes must be escaped with \\ \n"
  272. " spawnProperties = \"name = \\\"Bob\\\";lifeTotal = 3;\"; // embedded quotes must be escaped with \\ \n"
  273. " autoSpawn = \"1\";\n"
  274. " dataBlock = \"SpawnSphereMarker\";\n"
  275. " position = \"-0.77266 -19.882 17.8153\";\n"
  276. " rotation = \"1 0 0 0\";\n"
  277. " scale = \"1 1 1\";\n"
  278. " canSave = \"1\";\n"
  279. " canSaveDynamicFields = \"1\";\n"
  280. "};\n\n"
  281. "// Because autoSpawn is set to true in the above example, the following lines\n"
  282. "// of code will execute AFTER the Player object has been spawned.\n"
  283. "echo(\"Object Spawned\");\n"
  284. "echo(\"Hello World\");\n\n"
  285. "@endtsexample\n\n"
  286. "@see MissionMarker\n\n"
  287. "@see MissionMarkerData\n\n"
  288. "@ingroup gameObjects\n"
  289. "@ingroup enviroMisc\n"
  290. );
  291. SpawnSphere::SpawnSphere()
  292. {
  293. mAutoSpawn = false;
  294. mSpawnTransform = false;
  295. mRadius = 100.f;
  296. mSphereWeight = 100.f;
  297. mIndoorWeight = 100.f;
  298. mOutdoorWeight = 100.f;
  299. }
  300. IMPLEMENT_CALLBACK( SpawnSphere, onAdd, void, ( U32 objectId ), ( objectId ),
  301. "Called when the SpawnSphere is being created.\n"
  302. "@param objectId The unique SimObjectId generated when SpawnSphere is created (%%this in script)\n" );
  303. bool SpawnSphere::onAdd()
  304. {
  305. if(!Parent::onAdd())
  306. return(false);
  307. if(!isClientObject())
  308. setMaskBits(UpdateSphereMask);
  309. if (!isGhost())
  310. {
  311. onAdd_callback( getId());
  312. if (mAutoSpawn)
  313. spawnObject();
  314. }
  315. return true;
  316. }
  317. SimObject* SpawnSphere::spawnObject(String additionalProps)
  318. {
  319. SimObject* spawnObject = Sim::spawnObject(mSpawnClass, mSpawnDataBlock, mSpawnName,
  320. mSpawnProperties + " " + additionalProps, mSpawnScript);
  321. // If we have a spawnObject add it to the MissionCleanup group
  322. if (spawnObject)
  323. {
  324. if (mSpawnTransform)
  325. {
  326. if(SceneObject *s = dynamic_cast<SceneObject*>(spawnObject))
  327. s->setTransform(getTransform());
  328. }
  329. SimObject* cleanup = Sim::findObject("MissionCleanup");
  330. if (cleanup)
  331. {
  332. SimGroup* missionCleanup = dynamic_cast<SimGroup*>(cleanup);
  333. missionCleanup->addObject(spawnObject);
  334. }
  335. }
  336. return spawnObject;
  337. }
  338. void SpawnSphere::inspectPostApply()
  339. {
  340. Parent::inspectPostApply();
  341. setMaskBits(UpdateSphereMask);
  342. }
  343. U32 SpawnSphere::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  344. {
  345. U32 retMask = Parent::packUpdate(con, mask, stream);
  346. //
  347. if(stream->writeFlag(mask & UpdateSphereMask))
  348. {
  349. stream->writeFlag(mAutoSpawn);
  350. stream->writeFlag(mSpawnTransform);
  351. stream->write(mSpawnClass);
  352. stream->write(mSpawnDataBlock);
  353. stream->write(mSpawnName);
  354. stream->write(mSpawnProperties);
  355. stream->write(mSpawnScript);
  356. }
  357. return(retMask);
  358. }
  359. void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
  360. {
  361. Parent::unpackUpdate(con, stream);
  362. if(stream->readFlag())
  363. {
  364. mAutoSpawn = stream->readFlag();
  365. mSpawnTransform = stream->readFlag();
  366. stream->read(&mSpawnClass);
  367. String oldSDB = mSpawnDataBlock;
  368. stream->read(&mSpawnDataBlock);
  369. if (oldSDB != mSpawnDataBlock)
  370. {
  371. delete mShapeInstance;
  372. ShapeBaseData *spawnedDatablock = dynamic_cast<ShapeBaseData *>(Sim::findObject(mSpawnDataBlock.c_str()));
  373. if (spawnedDatablock && spawnedDatablock->mShape)
  374. {
  375. mShapeInstance = new TSShapeInstance(spawnedDatablock->mShape);
  376. }
  377. else if (mDataBlock)
  378. {
  379. if (mDataBlock->mShape)
  380. mShapeInstance = new TSShapeInstance(mDataBlock->mShape);
  381. }
  382. }
  383. stream->read(&mSpawnName);
  384. stream->read(&mSpawnProperties);
  385. stream->read(&mSpawnScript);
  386. }
  387. }
  388. void SpawnSphere::processTick( const Move *move )
  389. {
  390. Parent::processTick( move );
  391. }
  392. void SpawnSphere::advanceTime( F32 timeDelta )
  393. {
  394. Parent::advanceTime( timeDelta );
  395. }
  396. void SpawnSphere::initPersistFields()
  397. {
  398. addGroup( "Spawn" );
  399. addField( "spawnClass", TypeRealString, Offset(mSpawnClass, SpawnSphere),
  400. "Object class to create (eg. Player, AIPlayer, Debris etc)" );
  401. addField( "spawnDatablock", TypeRealString, Offset(mSpawnDataBlock, SpawnSphere),
  402. "Predefined datablock assigned to the object when created" );
  403. addField( "spawnProperties", TypeRealString, Offset(mSpawnProperties, SpawnSphere),
  404. "String containing semicolon (;) delimited properties to set when the object is created." );
  405. addField( "spawnScript", TypeCommand, Offset(mSpawnScript, SpawnSphere),
  406. "Command to execute immediately after spawning an object. New object id is stored in $SpawnObject. Max 255 characters." );
  407. addField( "autoSpawn", TypeBool, Offset(mAutoSpawn, SpawnSphere),
  408. "Flag to spawn object as soon as SpawnSphere is created, true to enable or false to disable." );
  409. addField( "spawnTransform", TypeBool, Offset(mSpawnTransform, SpawnSphere),
  410. "Flag to set the spawned object's transform to the SpawnSphere's transform." );
  411. endGroup( "Spawn" );
  412. addGroup( "Dimensions" );
  413. addField( "radius", TypeF32, Offset(mRadius, SpawnSphere), "Deprecated" );
  414. endGroup( "Dimensions" );
  415. addGroup( "Weight" );
  416. addField( "sphereWeight", TypeF32, Offset(mSphereWeight, SpawnSphere), "Deprecated" );
  417. addField( "indoorWeight", TypeF32, Offset(mIndoorWeight, SpawnSphere), "Deprecated" );
  418. addField( "outdoorWeight", TypeF32, Offset(mOutdoorWeight, SpawnSphere), "Deprecated" );
  419. endGroup( "Weight" );
  420. Parent::initPersistFields();
  421. }
  422. ConsoleDocFragment _SpawnSpherespawnObject1(
  423. "@brief Dynamically create a new game object with a specified class, datablock, and optional properties.\n\n"
  424. "This is called on the actual SpawnSphere, not to be confused with the Sim::spawnObject() "
  425. "global function\n\n"
  426. "@param additionalProps Optional set of semiconlon delimited parameters applied to the spawn object during creation.\n\n"
  427. "@tsexample\n"
  428. "// Use the SpawnSphere::spawnObject function to create a game object\n"
  429. "// No additional properties assigned\n"
  430. "%player = DefaultSpawnSphere.spawnObject();\n\n"
  431. "@endtsexample\n\n",
  432. "SpawnSphere",
  433. "bool spawnObject(string additionalProps);"
  434. );
  435. DefineEngineMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
  436. "([string additionalProps]) Spawns the object based on the SpawnSphere's "
  437. "class, datablock, properties, and script settings. Allows you to pass in "
  438. "extra properties."
  439. "@hide" )
  440. {
  441. //String additionalProps;
  442. //if (argc == 3)
  443. // additionalProps = String(argv[2]);
  444. SimObject* obj = object->spawnObject(additionalProps);
  445. if (obj)
  446. return obj->getId();
  447. return -1;
  448. }
  449. //------------------------------------------------------------------------------
  450. // Class: CameraBookmark
  451. //------------------------------------------------------------------------------
  452. IMPLEMENT_CO_NETOBJECT_V1(CameraBookmark);
  453. ConsoleDocClass( CameraBookmark,
  454. "@brief Special type of mission marker which allows a level editor's camera to jump to specific points.\n\n"
  455. "For Torque 3D editors only, not for actual game development\n\n"
  456. "@internal"
  457. );
  458. CameraBookmark::CameraBookmark()
  459. {
  460. mName = StringTable->EmptyString();
  461. }
  462. bool CameraBookmark::onAdd()
  463. {
  464. if(!Parent::onAdd())
  465. return(false);
  466. //
  467. if(!isClientObject())
  468. {
  469. setMaskBits(UpdateNameMask);
  470. }
  471. if( isServerObject() && isMethod("onAdd") )
  472. Con::executef( this, "onAdd" );
  473. return(true);
  474. }
  475. void CameraBookmark::onRemove()
  476. {
  477. if( isServerObject() && isMethod("onRemove") )
  478. Con::executef( this, "onRemove" );
  479. Parent::onRemove();
  480. }
  481. void CameraBookmark::onGroupAdd()
  482. {
  483. if( isServerObject() && isMethod("onGroupAdd") )
  484. Con::executef( this, "onGroupAdd" );
  485. }
  486. void CameraBookmark::onGroupRemove()
  487. {
  488. if( isServerObject() && isMethod("onGroupRemove") )
  489. Con::executef( this, "onGroupRemove" );
  490. }
  491. void CameraBookmark::inspectPostApply()
  492. {
  493. Parent::inspectPostApply();
  494. if(!mName || !mName[0])
  495. mName = StringTable->EmptyString();
  496. setMaskBits(UpdateNameMask);
  497. if( isMethod("onInspectPostApply") )
  498. Con::executef( this, "onInspectPostApply" );
  499. }
  500. U32 CameraBookmark::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  501. {
  502. U32 retMask = Parent::packUpdate(con, mask, stream);
  503. if(stream->writeFlag(mask & UpdateNameMask))
  504. stream->writeString(mName);
  505. return(retMask);
  506. }
  507. void CameraBookmark::unpackUpdate(NetConnection * con, BitStream * stream)
  508. {
  509. Parent::unpackUpdate(con, stream);
  510. if(stream->readFlag())
  511. mName = stream->readSTString(true);
  512. }
  513. void CameraBookmark::initPersistFields()
  514. {
  515. //addGroup("Misc");
  516. //addField("name", TypeCaseString, Offset(mName, CameraBookmark));
  517. //endGroup("Misc");
  518. Parent::initPersistFields();
  519. removeField("nameTag"); // From GameBase
  520. }