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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ZONE_H_
- #define _ZONE_H_
- #ifndef _SCENEPOLYHEDRALZONE_H_
- #include "scene/zones/scenePolyhedralZone.h"
- #endif
- #ifndef _SCENEAMBIENTSOUNDOBJECT_H_
- #include "scene/mixin/sceneAmbientSoundObject.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- /// A volume in space that encloses objects.
- ///
- /// Zones do not physically contain objects in the scene. Rather, any object
- /// that has its world box coincide with the world box of a zone is considered
- /// to be part of that zone. As such, objects can be in multiple zones at
- /// the same time.
- class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
- {
- public:
- typedef SceneAmbientSoundObject< ScenePolyhedralZone > Parent;
- bool mSelecting = false;
- #ifdef TORQUE_TOOLS
- static void initPersistFields();
- static bool _doSelect(void* object, const char* index, const char* data);
- void selectWithin();
- #endif
- protected:
- // SceneVolume.
- virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 0, 0, 45 ); }
- public:
- Zone() {}
- Zone( const Polyhedron& polyhedron )
- {
- mPolyhedron = polyhedron;
- }
- // SimObject
- DECLARE_CONOBJECT( Zone );
- DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
- DECLARE_CATEGORY( "3D" );
- static void consoleInit();
- };
- #endif // _ZONE_H_
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