zone.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _ZONE_H_
  23. #define _ZONE_H_
  24. #ifndef _SCENEPOLYHEDRALZONE_H_
  25. #include "scene/zones/scenePolyhedralZone.h"
  26. #endif
  27. #ifndef _SCENEAMBIENTSOUNDOBJECT_H_
  28. #include "scene/mixin/sceneAmbientSoundObject.h"
  29. #endif
  30. #ifndef _TVECTOR_H_
  31. #include "core/util/tVector.h"
  32. #endif
  33. /// A volume in space that encloses objects.
  34. ///
  35. /// Zones do not physically contain objects in the scene. Rather, any object
  36. /// that has its world box coincide with the world box of a zone is considered
  37. /// to be part of that zone. As such, objects can be in multiple zones at
  38. /// the same time.
  39. class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
  40. {
  41. public:
  42. typedef SceneAmbientSoundObject< ScenePolyhedralZone > Parent;
  43. bool mSelecting = false;
  44. #ifdef TORQUE_TOOLS
  45. static void initPersistFields();
  46. static bool _doSelect(void* object, const char* index, const char* data);
  47. void selectWithin();
  48. #endif
  49. protected:
  50. // SceneVolume.
  51. virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 0, 0, 45 ); }
  52. public:
  53. Zone() {}
  54. Zone( const Polyhedron& polyhedron )
  55. {
  56. mPolyhedron = polyhedron;
  57. }
  58. // SimObject
  59. DECLARE_CONOBJECT( Zone );
  60. DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
  61. DECLARE_CATEGORY( "3D" );
  62. static void consoleInit();
  63. };
  64. #endif // _ZONE_H_