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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LEVELINFO_H_
- #define _LEVELINFO_H_
- #ifndef _NETOBJECT_H_
- #include "sim/netObject.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- #ifndef _FOGSTRUCTS_H_
- #include "scene/fogStructs.h"
- #endif
- #ifndef _SFXCOMMON_H_
- #include "sfx/sfxCommon.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #include "T3D/assets/ImageAsset.h"
- class SFXAmbience;
- class SFXSoundscape;
- class LevelInfo : public NetObject
- {
- typedef NetObject Parent;
-
- private:
- F32 mWorldSize;
- FogData mFogData;
-
- F32 mNearClip;
- F32 mVisibleDistance;
- F32 mVisibleGhostDistance;
- F32 mDecalBias;
- ColorI mCanvasClearColor;
- /// @name Lighting Properties
- /// @{
- bool mAdvancedLightmapSupport;
- /// Seconds it takes to go from one global ambient color
- /// to a different one.
- F32 mAmbientLightBlendPhase;
- /// Interpolation for going from one global ambient color
- /// to a different one.
- EaseF mAmbientLightBlendCurve;
- /// @}
-
- /// @name Sound Properties
- /// @{
-
- /// Global ambient sound space properties.
- SFXAmbience* mSoundAmbience;
-
- /// Distance attenuation model to use.
- SFXDistanceModel mSoundDistanceModel;
-
- ///
- SFXSoundscape* mSoundscape;
-
- /// @}
-
- /// Responsible for passing on
- /// the LevelInfo settings to the
- /// client SceneGraph, from which
- /// other systems can get at them.
- void _updateSceneGraph();
- void _onLMActivate(const char *lm, bool enable);
- protected:
- DECLARE_IMAGEASSET(LevelInfo, AccuTexture, onAccuTextureChanged, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_SETGET(LevelInfo, AccuTexture);
- void onAccuTextureChanged() {}
- public:
- LevelInfo();
- virtual ~LevelInfo();
- DECLARE_CONOBJECT(LevelInfo);
- /// @name SceneObject Inheritance
- /// @{
-
- virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
- /// @}
-
- /// @name SimObject Inheritance
- /// @{
- virtual bool onAdd();
- virtual void onRemove();
- virtual void inspectPostApply();
- static void initPersistFields();
- /// @}
- /// @name NetObject Inheritance
- /// @{
-
- enum NetMaskBits
- {
- UpdateMask = BIT(0)
- };
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- static bool _setLevelAccuTexture(void *object, const char *index, const char *data);
- void setLevelAccuTexture(StringTableEntry name);
- /// @}
- };
- #endif // _LEVELINFO_H_
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