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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PROXIMITYMINE_H_
- #define _PROXIMITYMINE_H_
- #ifndef _ITEM_H_
- #include "T3D/item.h"
- #endif
- #include "T3D/assets/SoundAsset.h"
- class ExplosionData;
- class SFXTrack;
- class ProximityMine;
- //----------------------------------------------------------------------------
- struct ProximityMineData: public ItemData
- {
- typedef ItemData Parent;
- DECLARE_CALLBACK( void, onTriggered, ( ProximityMine* obj, SceneObject* target ) );
- DECLARE_CALLBACK( void, onExplode, ( ProximityMine* obj, Point3F pos ) );
- public:
- F32 armingDelay;
- S32 armingSequence;
- DECLARE_SOUNDASSET(ProximityMineData, ArmSound);
- DECLARE_ASSET_SETGET(ProximityMineData, ArmSound);
- F32 autoTriggerDelay;
- bool triggerOnOwner;
- F32 triggerRadius;
- F32 triggerSpeed;
- F32 triggerDelay;
- S32 triggerSequence;
- DECLARE_SOUNDASSET(ProximityMineData, TriggerSound);
- DECLARE_ASSET_SETGET(ProximityMineData, TriggerSound);
- F32 explosionOffset;
- ProximityMineData();
- DECLARE_CONOBJECT( ProximityMineData );
- static void initPersistFields();
- bool preload( bool server, String& errorStr );
- virtual void packData( BitStream* stream );
- virtual void unpackData( BitStream* stream );
- };
- //----------------------------------------------------------------------------
- class ProximityMine: public Item
- {
- typedef Item Parent;
- protected:
- enum MaskBits {
- DeployedMask = Parent::NextFreeMask,
- ExplosionMask = Parent::NextFreeMask << 1
- };
- enum State
- {
- Thrown = 0, //!< Mine has been thrown, but not yet attached to a surface
- Deployed, //!< Mine has attached to a surface but is not yet armed
- Armed, //!< Mine is armed and will trigger if any object enters the trigger area
- Triggered, //!< Mine has been triggered and will explode soon
- Exploded, //!< Mine has exploded and will be deleted on the server shortly
- NumStates
- };
- ProximityMineData* mDataBlock;
- TSThread* mAnimThread;
- SceneObject* mOwner;
- State mState;
- F32 mStateTimeout;
- void setDeployedPos( const Point3F& pos, const Point3F& normal );
- void prepRenderImage( SceneRenderState* state );
- void renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
- public:
- DECLARE_CONOBJECT( ProximityMine );
- ProximityMine();
- ~ProximityMine();
- static void consoleInit();
- bool onAdd();
- void onRemove();
- bool onNewDataBlock( GameBaseData* dptr, bool reload );
- virtual void setTransform( const MatrixF& mat );
- void processTick( const Move* move );
- void explode();
- void advanceTime( F32 dt );
- U32 packUpdate ( NetConnection* conn, U32 mask, BitStream* stream );
- void unpackUpdate( NetConnection* conn, BitStream* stream );
- };
- #endif // _PROXIMITYMINE_H_
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