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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TORQUE_T3D_GROUNDPLANE_H_
- #define _TORQUE_T3D_GROUNDPLANE_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- class PhysicsBody;
- class BaseMatInstance;
- /// A virtually infinite XY ground plane primitive.
- ///
- /// For rendering, a subset of the plane spanning the view frustum is generated
- /// and rendered. Tesselation is determined by the given squareSize property.
- ///
- /// For collision detection, a finite bounding box is used to deal with finite
- /// precision of floating-point operations (we can't use floating-point infinity
- /// as infinity*0 is undefined.)
- ///
- /// The ground plane can be textured like regular geometry by assigning a material
- /// name to its 'material' property. UVs mirror grid coordinates so that when
- /// using UV wrapping, textures will tile nicely.
- class GroundPlane : public SceneObject
- {
- public:
- typedef SceneObject Parent;
- DECLARE_CONOBJECT( GroundPlane );
- GroundPlane();
- virtual ~GroundPlane();
- virtual bool onAdd();
- virtual void onRemove();
- virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
- virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
- virtual void prepRenderImage( SceneRenderState* state );
- virtual bool castRay( const Point3F& start, const Point3F& end, RayInfo* info );
- virtual void buildConvex( const Box3F& box, Convex* convex );
- virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere );
- virtual void inspectPostApply();
- virtual void setTransform( const MatrixF &mat );
- virtual void setScale( const Point3F& scale );
- static void initPersistFields();
- virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
- protected:
- typedef GFXVertexPNTBT VertexType;
- void _updateMaterial();
- void createGeometry( const Frustum& frustum );
- void projectFrustum( const Frustum& frustum, F32 squareSize,
- Point2F& outMin, Point2F& outMax );
- void generateGrid( U32 width, U32 height, F32 squareSize,
- const Point2F& min, const Point2F& max,
- GFXVertexBufferHandle< VertexType >& outVertices,
- GFXPrimitiveBufferHandle& outPrimitives );
- Box3F getPlaneBox();
- private:
- typedef GFXVertexBufferHandle< VertexType > VertexBuffer;
- typedef GFXPrimitiveBufferHandle PrimitiveBuffer;
- F32 mSquareSize; ///< World units per grid cell edge.
- F32 mScaleU; ///< Scale factor for U texture coordinates.
- F32 mScaleV; ///< Scale factor for V texture coordinates.
- BaseMatInstance* mMaterialInst;
- DECLARE_MATERIALASSET(GroundPlane, Material);
- DECLARE_ASSET_NET_SETGET(GroundPlane, Material, -1);
- PhysicsBody *mPhysicsRep;
- /// @name Rendering State
- /// @{
- Point2F mMin;
- Point2F mMax;
- VertexBuffer mVertexBuffer;
- PrimitiveBuffer mPrimitiveBuffer;
- GFXPrimitive mPrimitive;
- /// @}
- Convex* mConvexList; ///< List of collision convexes we have created; for cleanup.
- };
- static const F32 GROUND_PLANE_BOX_HEIGHT_HALF = 1.0f;
- static const F32 GROUND_PLANE_BOX_EXTENT_HALF = 16000.0f;
- inline Box3F GroundPlane::getPlaneBox()
- {
- Box3F planeBox;
- planeBox.minExtents = Point3F( - GROUND_PLANE_BOX_EXTENT_HALF,
- - GROUND_PLANE_BOX_EXTENT_HALF,
- - 0.05f );
- planeBox.maxExtents = Point3F( GROUND_PLANE_BOX_EXTENT_HALF,
- GROUND_PLANE_BOX_EXTENT_HALF,
- 0.05f );
- return planeBox;
- }
- #endif // _TORQUE_T3D_GROUNDPLANE_H_
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