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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GAMETSCTRL_H_
- #define _GAMETSCTRL_H_
- #ifndef _GAME_H_
- #include "app/game.h"
- #endif
- #ifndef _GUITSCONTROL_H_
- #include "gui/3d/guiTSControl.h"
- #endif
- class ProjectileData;
- class GameBase;
- //----------------------------------------------------------------------------
- class GameTSCtrl : public GuiTSCtrl
- {
- private:
- typedef GuiTSCtrl Parent;
- void makeScriptCall(const char *func, const GuiEvent &evt) const;
- public:
- GameTSCtrl();
- DECLARE_CONOBJECT(GameTSCtrl);
- DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." );
- bool processCameraQuery(CameraQuery *query);
- void renderWorld(const RectI &updateRect);
- // GuiControl
- virtual void onMouseDown(const GuiEvent &evt);
- virtual void onRightMouseDown(const GuiEvent &evt);
- virtual void onMiddleMouseDown(const GuiEvent &evt);
- virtual void onMouseUp(const GuiEvent &evt);
- virtual void onRightMouseUp(const GuiEvent &evt);
- virtual void onMiddleMouseUp(const GuiEvent &evt);
- void onMouseMove(const GuiEvent &evt);
- void onRender(Point2I offset, const RectI &updateRect);
- virtual bool onAdd();
- };
- #endif
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