occlusionVolume.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _OCCLUSIONVOLUME_H_
  23. #define _OCCLUSIONVOLUME_H_
  24. #ifndef _SCENEPOLYHEDRALSPACE_H_
  25. #include "scene/scenePolyhedralSpace.h"
  26. #endif
  27. #ifndef _MSILHOUETTEEXTRACTOR_H_
  28. #include "math/mSilhouetteExtractor.h"
  29. #endif
  30. /// A volume in space that blocks visibility.
  31. class OcclusionVolume : public ScenePolyhedralSpace
  32. {
  33. public:
  34. typedef ScenePolyhedralSpace Parent;
  35. protected:
  36. typedef SilhouetteExtractorPerspective< PolyhedronType > SilhouetteExtractorType;
  37. /// Whether the volume's transform has changed and we need to recompute
  38. /// transform-based data.
  39. bool mTransformDirty;
  40. /// World-space points of the volume's polyhedron.
  41. Vector< Point3F > mWSPoints;
  42. /// Silhouette extractor when using perspective projections.
  43. SilhouetteExtractorType mSilhouetteExtractor;
  44. // SceneSpace.
  45. virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
  46. public:
  47. OcclusionVolume();
  48. // SimObject.
  49. DECLARE_CONOBJECT( OcclusionVolume );
  50. DECLARE_DESCRIPTION( "A visibility blocking volume." );
  51. DECLARE_CATEGORY( "3D Scene" );
  52. virtual bool onAdd();
  53. static void consoleInit();
  54. // SceneObject.
  55. virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
  56. virtual void setTransform( const MatrixF& mat );
  57. };
  58. #endif // !_OCCLUSIONVOLUME_H_