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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DECALDATAFILE_H_
- #define _DECALDATAFILE_H_
- #ifndef _DATACHUNKER_H_
- #include "core/dataChunker.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _DECALSPHERE_H_
- #include "T3D/decal/decalSphere.h"
- #endif
- class Stream;
- class DecalData;
- /// This is the data file for decals.
- /// Not intended to be used directly, do your work with decals
- /// via the DecalManager.
- class DecalDataFile
- {
- protected:
- enum { FILE_VERSION = 5 };
- /// Set to true if the file is dirty and
- /// needs to be saved before being destroyed.
- bool mIsDirty;
- /// @name Memory Management
- /// @{
- /// Allocator for DecalInstances.
- FreeListChunker< DecalInstance > mChunker;
- /// Allocate a new, uninitialized DecalInstance.
- DecalInstance* _allocateInstance() { return mChunker.alloc(); }
- /// Free the memory of the given DecalInstance.
- void _freeInstance( DecalInstance *decal ) { mChunker.free( decal ); }
- /// @}
-
- /// @name Instance Management
- /// @{
- /// The decal sphere that we have last insert an item into. This sphere
- /// is most likely to be a good candidate for the next insertion so
- /// test this sphere first.
- DecalSphere* mSphereWithLastInsertion;
- /// List of bounding sphere shapes that contain and organize
- /// DecalInstances for optimized culling and lookup.
- Vector< DecalSphere* > mSphereList;
- /// Add the given decal to the sphere list.
- void _addDecalToSpheres( DecalInstance *inst );
- /// Remove the decal from the sphere list.
- bool _removeDecalFromSpheres( DecalInstance *inst );
- /// @}
-
- public:
- DecalDataFile();
- virtual ~DecalDataFile();
- Vector< DecalSphere* >& getSphereList() { return mSphereList; }
- const Vector< DecalSphere* >& getSphereList() const { return mSphereList; }
- /// Return true if the decal data has been modified since the last save or load.
- bool isDirty() const { return mIsDirty; }
- /// Deletes all the data and resets the
- /// file to an empty state.
- void clear();
- /// @name I/O
- /// @{
- /// Write the decal data to the given stream.
- bool write( Stream& stream );
- /// Read the decal data from the given stream.
- bool read( Stream& stream );
- /// @}
- /// @name Decal Management
- /// @{
- /// Create a new decal in this file using the given data.
- DecalInstance* addDecal( const Point3F& pos, const Point3F& normal, const Point3F& tangent,
- DecalData* decalData, F32 decalScale, S32 decalTexIndex, U8 flags );
- /// Remove a decal from the file.
- void removeDecal( DecalInstance *inst );
- /// Let the file know that the data of the given decal has changed.
- void notifyDecalModified( DecalInstance *inst );
- /// @}
- };
- #endif // _DECALDATAFILE_H_
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