decalInstance.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _DECALINSTANCE_H_
  23. #define _DECALINSTANCE_H_
  24. #ifndef _GFXVERTEXBUFFER_H_
  25. #include "gfx/gfxVertexBuffer.h"
  26. #endif
  27. #ifndef _DECALDATA_H_
  28. #include "T3D/decal/decalData.h"
  29. #endif
  30. struct DecalVertex;
  31. class SceneRenderState;
  32. /// DecalInstance represents a rendering decal in the scene.
  33. /// You should not allocate this yourself, add new decals to the scene
  34. /// via the DecalManager.
  35. /// All data is public, change it if you wish, but be sure to inform
  36. /// the DecalManager.
  37. class DecalInstance
  38. {
  39. public:
  40. DecalData *mDataBlock;
  41. Point3F mPosition;
  42. Point3F mNormal;
  43. Point3F mTangent;
  44. F32 mRotAroundNormal;
  45. F32 mSize;
  46. U32 mCreateTime;
  47. F32 mVisibility;
  48. F32 mLastAlpha;
  49. U32 mTextureRectIdx;
  50. DecalVertex *mVerts;
  51. U16 *mIndices;
  52. U32 mVertCount;
  53. U32 mIndxCount;
  54. U8 mFlags;
  55. U8 mRenderPriority;
  56. S32 mId;
  57. GFXTexHandle *mCustomTex;
  58. void getWorldMatrix( MatrixF *outMat, bool flip = false );
  59. Box3F getWorldBox() const
  60. {
  61. return Box3F( mPosition - Point3F( mSize / 2.f ), mPosition + Point3F( mSize / 2.f ) );
  62. }
  63. U8 getRenderPriority() const
  64. {
  65. return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority;
  66. }
  67. /// Calculates the size of this decal onscreen in pixels, used for LOD.
  68. F32 calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const;
  69. DecalInstance();
  70. };
  71. #endif // _DECALINSTANCE_H_