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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DECALMANAGER_H_
- #define _DECALMANAGER_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _MATHUTIL_FRUSTUM_H_
- #include "math/util/frustum.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _CLIPPEDPOLYLIST_H_
- #include "collision/clippedPolyList.h"
- #endif
- #ifndef _DECALDATAFILE_H_
- #include "decalDataFile.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _DECALINSTANCE_H_
- #include "decalInstance.h"
- #endif
- #ifndef _TSIGNAL_H_
- #include "core/util/tSignal.h"
- #endif
- #ifndef _DATACHUNKER_H_
- #include "core/dataChunker.h"
- #endif
- //#define DECALMANAGER_DEBUG
- struct ObjectRenderInst;
- class Material;
- enum DecalFlags
- {
- PermanentDecal = 1 << 0,
- SaveDecal = 1 << 1,
- ClipDecal = 1 << 2,
- CustomDecal = 1 << 3 // DecalManager will not attempt to clip or remove this decal
- // it is managed by someone else.
- };
- /// Manage decals in the scene.
- class DecalManager : public SceneObject
- {
- public:
-
- typedef SceneObject Parent;
- // [rene, 11-Mar-11] This vector is very poorly managed; the logic is spread all over the place
- Vector<DecalInstance *> mDecalInstanceVec;
- protected:
-
- /// The clipper we keep around between decal updates
- /// to avoid excessive memory allocations.
- ClippedPolyList mClipper;
- Vector<DecalInstance*> mDecalQueue;
- StringTableEntry mDataFileName;
- Resource<DecalDataFile> mData;
-
- Signal< void() > mClearDataSignal;
-
- Vector< GFXVertexBufferHandle<DecalVertex>* > mVBs;
- Vector< GFXPrimitiveBufferHandle* > mPBs;
- Vector< GFXVertexBufferHandle<DecalVertex>* > mVBPool;
- Vector< GFXPrimitiveBufferHandle* > mPBPool;
- FreeListChunkerUntyped *mChunkers[3];
- #ifdef DECALMANAGER_DEBUG
- Vector<PlaneF> mDebugPlanes;
- #endif
- bool mDirty;
- struct DecalBatch
- {
- U32 startDecal;
- U32 decalCount;
- U32 iCount;
- U32 vCount;
- U8 priority;
- Material *mat;
- BaseMatInstance *matInst;
- bool dynamic;
- };
- /// Whether to render visualizations for debugging in the editor.
- static bool smDebugRender;
- static bool smDecalsOn;
- static F32 smDecalLifeTimeScale;
- static bool smPoolBuffers;
- static const U32 smMaxVerts;
- static const U32 smMaxIndices;
- // Assume that a class is already given for the object:
- // Point with coordinates {float x, y;}
- //===================================================================
- // isLeft(): tests if a point is Left|On|Right of an infinite line.
- // Input: three points P0, P1, and P2
- // Return: >0 for P2 left of the line through P0 and P1
- // =0 for P2 on the line
- // <0 for P2 right of the line
- // See: the January 2001 Algorithm on Area of Triangles
- inline F32 isLeft( const Point3F &P0, const Point3F &P1, const Point3F &P2 )
- {
- return (P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y);
- }
- U32 _generateConvexHull( const Vector<Point3F> &points, Vector<Point3F> *outPoints );
- // Rendering
- void prepRenderImage( SceneRenderState *state );
-
- void _generateWindingOrder( const Point3F &cornerPoint, Vector<Point3F> *sortPoints );
- // Helpers for creating and deleting the vert and index arrays
- // held by DecalInstance.
- void _allocBuffers( DecalInstance *inst );
- void _freeBuffers( DecalInstance *inst );
- void _freePools();
- /// Returns index used to index into the correct sized FreeListChunker for
- /// allocating vertex and index arrays.
- S32 _getSizeClass( DecalInstance *inst ) const;
- // Hide this from Doxygen
- /// @cond
- bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
- /// @endcond
- void _renderDecalSpheres( ObjectRenderInst* inst, SceneRenderState* state, BaseMatInstance* overrideMat );
- ///
- void _handleZoningChangedEvent( SceneZoneSpaceManager* zoneManager );
- bool _createDataFile();
- // SceneObject.
- virtual bool onSceneAdd();
- virtual void onSceneRemove(); public:
- public:
- DecalManager();
- ~DecalManager();
- /// @name Decal Addition
- /// @{
- /// Adds a decal using a normal and a rotation.
- ///
- /// @param pos The 3d position for the decal center.
- /// @param normal The decal up vector.
- /// @param rotAroundNormal The decal rotation around the normal.
- /// @param decalData The datablock which defines this decal.
- /// @param decalScale A scalar for adjusting the default size of the decal.
- /// @param decalTexIndex Selects the texture coord index within the decal
- /// data to use. If it is less than zero then a random
- /// coord is selected.
- /// @param flags The decal flags. @see DecalFlags
- ///
- DecalInstance* addDecal( const Point3F &pos,
- const Point3F &normal,
- F32 rotAroundNormal,
- DecalData *decalData,
- F32 decalScale = 1.0f,
- S32 decalTexIndex = 0,
- U8 flags = 0x000 );
- /// Adds a decal using a normal and a tangent.
- ///
- /// @param pos The 3d position for the decal center.
- /// @param normal The decal up vector.
- /// @param tanget The decal right vector.
- /// @param decalData The datablock which defines this decal.
- /// @param decalScale A scalar for adjusting the default size of the decal.
- /// @param decalTexIndex Selects the texture coord index within the decal
- /// data to use. If it is less than zero then a random
- /// coord is selected.
- /// @param flags The decal flags. @see DecalFlags
- ///
- DecalInstance* addDecal( const Point3F &pos,
- const Point3F &normal,
- const Point3F &tangent,
- DecalData *decalData,
- F32 decalScale = 1.0f,
- S32 decalTexIndex = 0,
- U8 flags = 0 );
- /// @}
- /// @name Decal Removal
- /// @{
- void removeDecal( DecalInstance *inst );
- /// @}
- DecalInstance* getDecal( S32 id );
- DecalInstance* getClosestDecal( const Point3F &pos );
- /// Return the closest DecalInstance hit by a ray.
- DecalInstance* raycast( const Point3F &start, const Point3F &end, bool savedDecalsOnly = true );
- //void dataDeleted( DecalData *data );
- void saveDecals( const UTF8 *fileName );
- bool loadDecals( const UTF8 *fileName );
- void clearData();
- /// Returns true if changes have been made since the last load/save
- bool isDirty() const { return mDirty; }
- bool clipDecal( DecalInstance *decal, Vector<Point3F> *edgeVerts = NULL, const Point2F *clipDepth = NULL );
- void notifyDecalModified( DecalInstance *inst );
-
- Signal< void() >& getClearDataSignal() { return mClearDataSignal; }
- Resource<DecalDataFile> getDecalDataFile() { return mData; }
- // SimObject.
- DECLARE_CONOBJECT( DecalManager );
- static void consoleInit();
- };
- extern DecalManager* gDecalManager;
- #endif // _DECALMANAGER_H_
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