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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "T3D/gameBase/hifi/hifiMoveList.h"
- #include "T3D/gameBase/hifi/hifiGameProcess.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "core/stream/bitStream.h"
- #define MAX_MOVE_PACKET_SENDS 4
- const U32 DefaultTargetMoveListSize = 3;
- const U32 DefaultMaxMoveSizeList = 5;
- const F32 DefaultSmoothMoveAvg = 0.15f;
- const F32 DefaultMoveListSizeSlack = 1.0f;
- HifiMoveList::HifiMoveList()
- {
- mLastSentMove = 0;
- mAvgMoveQueueSize = DefaultTargetMoveListSize ;
- mTargetMoveListSize = DefaultTargetMoveListSize;
- mMaxMoveListSize = DefaultMaxMoveSizeList;
- mSmoothMoveAvg = DefaultSmoothMoveAvg;
- mMoveListSizeSlack = DefaultMoveListSizeSlack;
- mTotalServerTicks = ServerTicksUninitialized;
- mSuppressMove = false;
- }
- void HifiMoveList::updateClientServerTickDiff(S32 & tickDiff)
- {
- if (mLastMoveAck==0)
- tickDiff=0;
- // Make adjustments to move list to account for tick mis-matches between client and server.
- if (tickDiff>0)
- {
- // Server ticked more than client. Adjust for this by reseting all hifi objects
- // to a later position in the tick cache (see ageTickCache below) and at the same
- // time pulling back some moves we thought we had made (so that time on client
- // doesn't change).
- S32 dropTicks = tickDiff;
- while (dropTicks)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("dropping move%s",mLastClientMove>mFirstMoveIndex ? "" : " but none there");
- #endif
- if (mLastClientMove>mFirstMoveIndex)
- mLastClientMove--;
- else
- tickDiff--;
- dropTicks--;
- }
- AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request");
- AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move.");
- }
- else
- {
- // Client ticked more than server. Adjust for this by taking extra moves
- // (either adding back moves that were dropped above, or taking new ones).
- for (S32 i=0; i<-tickDiff; i++)
- {
- if (mMoveVec.size() > mLastClientMove - mFirstMoveIndex)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("add back move");
- #endif
- mLastClientMove++;
- }
- else
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("add back move -- create one");
- #endif
- collectMove();
- mLastClientMove++;
- }
- }
- }
- // drop moves that are not made yet (because we rolled them back) and not yet sent
- U32 len = getMax(mLastClientMove-mFirstMoveIndex,mLastSentMove-mFirstMoveIndex);
- mMoveVec.setSize(len);
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("move list size: %i, last move: %i, last sent: %i",mMoveVec.size(),mLastClientMove-mFirstMoveIndex,mLastSentMove-mFirstMoveIndex);
- #endif
- }
- S32 HifiMoveList::getServerTicks(U32 serverTickNum)
- {
- S32 serverTicks=0;
- if (serverTicksInitialized())
- {
- // handle tick wrapping...
- const S32 MaxTickCount = (1<<TotalTicksBits);
- const S32 HalfMaxTickCount = MaxTickCount>>1;
- U32 prevTickNum = mTotalServerTicks & TotalTicksMask;
- serverTicks = serverTickNum-prevTickNum;
- if (serverTicks>HalfMaxTickCount)
- serverTicks -= MaxTickCount;
- else if (-serverTicks>HalfMaxTickCount)
- serverTicks += MaxTickCount;
- AssertFatal(serverTicks>=0,"Server can't tick backwards!!!");
- if (serverTicks<0)
- serverTicks=0;
- }
- mTotalServerTicks = serverTickNum;
- return serverTicks;
- }
- void HifiMoveList::markControlDirty()
- {
- mLastClientMove = mLastMoveAck;
- // save state for future update
- GameBase *obj = mConnection->getControlObject();
- AssertFatal(obj,"ClientProcessList::markControlDirty: no control object");
- obj->setGhostUpdated(true);
- obj->getTickCache().beginCacheList();
- TickCacheEntry * tce = obj->getTickCache().incCacheList();
- BitStream bs(tce->packetData,TickCacheEntry::MaxPacketSize);
- obj->writePacketData( mConnection, &bs );
- }
- void HifiMoveList::resetMoveList()
- {
- mMoveVec.clear();
- mLastMoveAck = 0;
- mLastClientMove = 0;
- mFirstMoveIndex = 0;
- mLastSentMove = 0;
- }
- U32 HifiMoveList::getMoves(Move** movePtr,U32* numMoves)
- {
- if (mConnection->isConnectionToServer())
- // give back moves starting at the last client move...
- return Parent::getMoves(movePtr,numMoves);
- if (mSuppressMove || mMoveVec.size()==0)
- {
- *numMoves=0;
- *movePtr=NULL;
- }
- else
- {
- *numMoves=1;
- *movePtr=mMoveVec.begin();
- }
- return *numMoves;
- }
- void HifiMoveList::advanceMove()
- {
- S32 numMoves = mMoveVec.size();
- mAvgMoveQueueSize *= (1.0f-mSmoothMoveAvg);
- mAvgMoveQueueSize += mSmoothMoveAvg * F32(numMoves);
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("moves remaining: %i, running avg: %f",numMoves,mAvgMoveQueueSize);
- #endif
- if (mAvgMoveQueueSize<mTargetMoveListSize-mMoveListSizeSlack && numMoves<mTargetMoveListSize && numMoves)
- {
- numMoves=0;
- mAvgMoveQueueSize = (F32)getMax(S32(mAvgMoveQueueSize + mMoveListSizeSlack + 0.5f),numMoves);
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("too few moves on server, padding with null move");
- #endif
- }
- if (numMoves)
- numMoves=1;
- if ( mMoveVec.size()>mMaxMoveListSize || (mAvgMoveQueueSize>mTargetMoveListSize+mMoveListSizeSlack && mMoveVec.size()>mTargetMoveListSize) )
- {
- U32 drop = mMoveVec.size()-mTargetMoveListSize;
- clearMoves(drop);
- mAvgMoveQueueSize = (F32)mTargetMoveListSize;
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("too many moves on server, dropping moves (%i)",drop);
- #endif
- }
- mSuppressMove = numMoves == 0;
-
- // now clear move
- if (areMovesPending())
- clearMoves(1);
- }
- void HifiMoveList::clientWriteMovePacket(BitStream *bstream)
- {
- if (!serverTicksInitialized())
- resetMoveList();
- AssertFatal(mLastMoveAck == mFirstMoveIndex, "Invalid move index.");
- // enforce limit on number of moves sent
- if (mLastSentMove<mFirstMoveIndex)
- mLastSentMove=mFirstMoveIndex;
- U32 count = mLastSentMove-mFirstMoveIndex;
- Move * move = mMoveVec.address();
- U32 start = mLastMoveAck;
- U32 offset;
- for(offset = 0; offset < count; offset++)
- if(move[offset].sendCount < MAX_MOVE_PACKET_SENDS)
- break;
- if(offset == count && count != 0)
- offset--;
- start += offset;
- count -= offset;
- if (count > MaxMoveCount)
- count = MaxMoveCount;
- bstream->writeInt(start,32);
- bstream->writeInt(count,MoveCountBits);
- Move * prevMove = NULL;
- for (int i = 0; i < count; i++)
- {
- move[offset + i].sendCount++;
- move[offset + i].pack(bstream,prevMove);
- bstream->writeInt(move[offset + i].checksum,Move::ChecksumBits);
- prevMove = &move[offset+i];
- }
- }
- void HifiMoveList::serverReadMovePacket(BitStream *bstream)
- {
- // Server side packet read.
- U32 start = bstream->readInt(32);
- U32 count = bstream->readInt(MoveCountBits);
- Move * prevMove = NULL;
- Move prevMoveHolder;
- // Skip forward (must be starting up), or over the moves
- // we already have.
- int skip = mLastMoveAck - start;
- if (skip < 0)
- {
- mLastMoveAck = start;
- }
- else
- {
- if (skip > count)
- skip = count;
- for (int i = 0; i < skip; i++)
- {
- prevMoveHolder.unpack(bstream,prevMove);
- prevMoveHolder.checksum = bstream->readInt(Move::ChecksumBits);
- prevMove = &prevMoveHolder;
- S32 idx = mMoveVec.size()-skip+i;
- if (idx>=0)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- if (mMoveVec[idx].checksum != prevMoveHolder.checksum)
- Con::printf("updated checksum on move %i from %i to %i",mMoveVec[idx].id,mMoveVec[idx].checksum,prevMoveHolder.checksum);
- #endif
- mMoveVec[idx].checksum = prevMoveHolder.checksum;
- }
- }
- start += skip;
- count = count - skip;
- }
- // Put the rest on the move list.
- int index = mMoveVec.size();
- mMoveVec.increment(count);
- while (index < mMoveVec.size())
- {
- mMoveVec[index].unpack(bstream,prevMove);
- mMoveVec[index].checksum = bstream->readInt(Move::ChecksumBits);
- prevMove = &mMoveVec[index];
- mMoveVec[index].id = start++;
- index ++;
- }
- mLastMoveAck += count;
- if (mMoveVec.size()>mMaxMoveListSize)
- {
- U32 drop = mMoveVec.size()-mTargetMoveListSize;
- clearMoves(drop);
- mAvgMoveQueueSize = (F32)mTargetMoveListSize;
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("too many moves on server, dropping moves (%i)",drop);
- #endif
- }
- }
- void HifiMoveList::serverWriteMovePacket(BitStream * bstream)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("ack %i minus %i",mLastMoveAck,mMoveVec.size());
- #endif
- // acknowledge only those moves that have been ticked
- bstream->writeInt(mLastMoveAck - mMoveVec.size(),32);
- // send over the current tick count on the server...
- bstream->writeInt(ServerProcessList::get()->getTotalTicks() & TotalTicksMask, TotalTicksBits);
- }
- void HifiMoveList::clientReadMovePacket(BitStream * bstream)
- {
- if (!serverTicksInitialized())
- resetMoveList();
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("pre move ack: %i", mLastMoveAck);
- #endif
- mLastMoveAck = bstream->readInt(32);
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("post move ack %i, first move %i, last move %i", mLastMoveAck, mFirstMoveIndex, mLastClientMove);
- #endif
- // This is how many times we've ticked since last ack -- before adjustments below
- S32 ourTicks = mLastMoveAck - mFirstMoveIndex;
- if (mLastMoveAck < mFirstMoveIndex)
- mLastMoveAck = mFirstMoveIndex;
- if(mLastMoveAck > mLastClientMove)
- {
- ourTicks -= mLastMoveAck-mLastClientMove;
- mLastClientMove = mLastMoveAck;
- }
- while(mFirstMoveIndex < mLastMoveAck)
- {
- if (mMoveVec.size())
- {
- mMoveVec.pop_front();
- mFirstMoveIndex++;
- }
- else
- {
- AssertWarn(1, "Popping off too many moves!");
- mFirstMoveIndex = mLastMoveAck;
- }
- }
- // get server ticks using total number of ticks on server to date...
- U32 serverTickNum = bstream->readInt(TotalTicksBits);
- S32 serverTicks = getServerTicks(serverTickNum);
- S32 tickDiff = serverTicks - ourTicks;
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("server ticks: %i, client ticks: %i, diff: %i%s", serverTicks, ourTicks, tickDiff, !tickDiff ? "" : " (ticks mis-match)");
- #endif
- // Apply the first (of two) client-side synchronization mechanisms. Key is that
- // we need to both synchronize client/server move streams (so first move in list is made
- // at same "time" on both client and server) and maintain the "time" at which the most
- // recent move was made on the server. In both cases, "time" is the number of ticks
- // it took to get to that move.
- updateClientServerTickDiff(tickDiff);
- // Apply the second (and final) client-side synchronization mechanism. The tickDiff adjustments above
- // make sure time is preserved on client. But that assumes that a future (or previous) update will adjust
- // time in the other direction, so that we don't get too far behind or ahead of the server. The updateMoveSync
- // mechanism tracks us over time to make sure we eventually return to be in sync, and makes adjustments
- // if we don't after a certain time period (number of updates). Unlike the tickDiff mechanism, when
- // the updateMoveSync acts time is not preserved on the client.
- HifiClientProcessList * processList = dynamic_cast<HifiClientProcessList*>(ClientProcessList::get());
- if (processList)
- {
- processList->updateMoveSync(mLastSentMove-mLastClientMove);
- // set catchup parameters...
- U32 totalCatchup = mLastClientMove - mFirstMoveIndex;
- processList->ageTickCache(ourTicks + (tickDiff>0 ? tickDiff : 0), totalCatchup+1);
- processList->forceHifiReset(tickDiff!=0);
- processList->setCatchup(totalCatchup);
- }
- }
- void HifiMoveList::ghostPreRead(NetObject * nobj, bool newGhost)
- {
- GameBase* obj = dynamic_cast<GameBase*>(nobj);
- if ( obj && ( obj->getTypeMask() & GameBaseHiFiObjectType ) && !newGhost )
- {
- // set next cache entry to start
- obj->getTickCache().beginCacheList();
- // reset to old state because we are about to unpack (and then tick forward)
- TickCacheEntry * tce = obj->getTickCache().incCacheList(false);
- if (tce)
- {
- BitStream bs(tce->packetData,TickCacheEntry::MaxPacketSize);
- obj->readPacketData(mConnection, &bs);
- }
- }
- }
- void HifiMoveList::ghostReadExtra(NetObject * nobj, BitStream * bstream, bool newGhost)
- {
- // Receive additional per ghost information.
- // Get pending moves for ghosts that have them and add the moves to
- // the tick cache.
- GameBase* obj = dynamic_cast<GameBase*>(nobj);
- if ( obj && ( obj->getTypeMask() & GameBaseHiFiObjectType ) )
- {
- // mark ghost so that it updates correctly
- obj->setGhostUpdated(true);
- obj->setNewGhost(newGhost);
- // set next cache entry to start
- obj->getTickCache().beginCacheList();
- // save state for future update
- TickCacheEntry * tce = obj->getTickCache().incCacheList();
- BitStream bs(tce->packetData,TickCacheEntry::MaxPacketSize);
- obj->writePacketData(mConnection, &bs);
- }
- }
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