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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MOVELIST_H_
- #define _MOVELIST_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MOVEMANAGER_H_
- #include "T3D/gameBase/moveManager.h"
- #endif
- class BitStream;
- class ResizeBitStream;
- class NetObject;
- class GameConnection;
- class PlayerRep;
- class ProcessList;
- class MoveList
- {
- public:
- MoveList();
- virtual ~MoveList() {}
-
- virtual void init() {}
- void setConnection( GameConnection *connection) { mConnection = connection; }
- /// @name Move Packets
- /// Write/read move data to the packet.
- /// @{
- virtual void ghostReadExtra( NetObject *, BitStream *, bool newGhost) {};
- virtual void ghostWriteExtra( NetObject *,BitStream * ) {};
- virtual void ghostPreRead( NetObject *, bool newGhost ) {};
- virtual void clientWriteMovePacket( BitStream *bstream ) = 0;
- virtual void clientReadMovePacket( BitStream * ) = 0;
- virtual void serverWriteMovePacket( BitStream * ) = 0;
- virtual void serverReadMovePacket( BitStream *bstream ) = 0;
- virtual void writeDemoStartBlock( ResizeBitStream *stream );
- virtual void readDemoStartBlock( BitStream *stream );
- /// @}
- virtual void advanceMove() = 0;
- virtual void onAdvanceObjects() = 0;
- virtual U32 getMoves( Move**, U32 *numMoves );
- /// Reset to beginning of client move list.
- void resetClientMoves() { mLastClientMove = mFirstMoveIndex; }
- /// Reset move list back to last acknowledged move.
- void resetCatchup() { mLastClientMove = mLastMoveAck; }
- virtual void collectMove();
- virtual void pushMove( const Move &mv );
- virtual void clearMoves( U32 count );
- virtual void markControlDirty() { mLastClientMove = mLastMoveAck; }
- bool isMismatch() { return mControlMismatch; }
- void clearMismatch() { mControlMismatch = false; }
-
- /// Clear out all moves in the list and reset to initial state.
- virtual void reset();
- /// If there are no pending moves and the input queue is full,
- /// then the connection to the server must be clogged.
- virtual bool isBacklogged();
- virtual bool areMovesPending();
- virtual void ackMoves( U32 count );
- protected:
- bool getNextMove( Move &curMove );
- protected:
- enum
- {
- MoveCountBits = 5,
- /// MaxMoveCount should not exceed the MoveManager's
- /// own maximum (MaxMoveQueueSize)
- MaxMoveCount = 30,
- };
- U32 mLastMoveAck;
- U32 mLastClientMove;
- U32 mFirstMoveIndex;
- bool mControlMismatch;
- GameConnection *mConnection;
- Vector<Move> mMoveVec;
- };
- #endif // _MOVELIST_H_
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