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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GAMEPROCESS_STD_H_
- #define _GAMEPROCESS_STD_H_
- //#include "T3D/gameBase/processList.h"
- #ifndef _GAMEPROCESS_H_
- #include "T3D/gameBase/gameProcess.h"
- #endif
- class GameBase;
- class GameConnection;
- struct Move;
- //----------------------------------------------------------------------------
- /// List to keep track of GameBases to process.
- class StdClientProcessList : public ClientProcessList
- {
- typedef ClientProcessList Parent;
- protected:
-
- // ProcessList
- void onTickObject(ProcessObject *);
- void advanceObjects();
- void onAdvanceObjects();
-
- public:
- StdClientProcessList();
- // ProcessList
- bool advanceTime( SimTime timeDelta );
-
- // ClientProcessList
- void clientCatchup( GameConnection *conn );
-
- static void init();
- static void shutdown();
- };
- class StdServerProcessList : public ServerProcessList
- {
- typedef ServerProcessList Parent;
- protected:
- // ProcessList
- void onPreTickObject( ProcessObject *pobj );
- void onTickObject( ProcessObject *pobj );
- void advanceObjects();
- public:
- StdServerProcessList();
- static void init();
- static void shutdown();
- };
- #endif // _GAMEPROCESS_STD_H_
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