stdGameProcess.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GAMEPROCESS_STD_H_
  23. #define _GAMEPROCESS_STD_H_
  24. //#include "T3D/gameBase/processList.h"
  25. #ifndef _GAMEPROCESS_H_
  26. #include "T3D/gameBase/gameProcess.h"
  27. #endif
  28. class GameBase;
  29. class GameConnection;
  30. struct Move;
  31. //----------------------------------------------------------------------------
  32. /// List to keep track of GameBases to process.
  33. class StdClientProcessList : public ClientProcessList
  34. {
  35. typedef ClientProcessList Parent;
  36. protected:
  37. // ProcessList
  38. void onTickObject(ProcessObject *);
  39. void advanceObjects();
  40. void onAdvanceObjects();
  41. public:
  42. StdClientProcessList();
  43. // ProcessList
  44. bool advanceTime( SimTime timeDelta );
  45. // ClientProcessList
  46. void clientCatchup( GameConnection *conn );
  47. static void init();
  48. static void shutdown();
  49. };
  50. class StdServerProcessList : public ServerProcessList
  51. {
  52. typedef ServerProcessList Parent;
  53. protected:
  54. // ProcessList
  55. void onPreTickObject( ProcessObject *pobj );
  56. void onTickObject( ProcessObject *pobj );
  57. void advanceObjects();
  58. public:
  59. StdServerProcessList();
  60. static void init();
  61. static void shutdown();
  62. };
  63. #endif // _GAMEPROCESS_STD_H_