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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/gameBase/std/stdMoveList.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "core/stream/bitStream.h"
- #define MAX_MOVE_PACKET_SENDS 4
- StdMoveList::StdMoveList()
- {
- mMoveCredit = MaxMoveCount;
- }
- U32 StdMoveList::getMoves(Move** movePtr,U32* numMoves)
- {
- if (!mConnection->isConnectionToServer())
- {
- if (mMoveVec.size() > mMoveCredit)
- mMoveVec.setSize(mMoveCredit);
- }
- return Parent::getMoves(movePtr,numMoves);
- }
- void StdMoveList::clearMoves(U32 count)
- {
- if (!mConnection->isConnectionToServer())
- {
- count = mClamp(count,0,mMoveCredit);
- mMoveCredit -= count;
- }
- Parent::clearMoves(count);
- }
- void StdMoveList::advanceMove()
- {
- AssertFatal(!mConnection->isConnectionToServer(), "Cannot inc move credit on the client.");
- // Game tick increment
- mMoveCredit++;
- if (mMoveCredit > MaxMoveCount)
- mMoveCredit = MaxMoveCount;
- // Clear pending moves for the elapsed time if there
- // is no control object.
- if ( mConnection->getControlObject() == NULL )
- mMoveVec.clear();
- }
- void StdMoveList::clientWriteMovePacket(BitStream *bstream)
- {
- AssertFatal(mLastMoveAck == mFirstMoveIndex, "Invalid move index.");
- U32 count = mMoveVec.size();
- Move * move = mMoveVec.address();
- U32 start = mLastMoveAck;
- U32 offset;
- for(offset = 0; offset < count; offset++)
- if(move[offset].sendCount < MAX_MOVE_PACKET_SENDS)
- break;
- if(offset == count && count != 0)
- offset--;
- start += offset;
- count -= offset;
- if (count > MaxMoveCount)
- count = MaxMoveCount;
- bstream->writeInt(start,32);
- bstream->writeInt(count,MoveCountBits);
- Move * prevMove = NULL;
- for (S32 i = 0; i < count; i++)
- {
- move[offset + i].sendCount++;
- move[offset + i].pack(bstream,prevMove);
- bstream->writeInt(move[offset + i].checksum & (~(0xFFFFFFFF << Move::ChecksumBits)),Move::ChecksumBits);
- prevMove = &move[offset+i];
- }
- }
- void StdMoveList::serverReadMovePacket(BitStream *bstream)
- {
- // Server side packet read.
- U32 start = bstream->readInt(32);
- U32 count = bstream->readInt(MoveCountBits);
- Move * prevMove = NULL;
- Move prevMoveHolder;
- // Skip forward (must be starting up), or over the moves
- // we already have.
- S32 skip = mLastMoveAck - start;
- if (skip < 0)
- {
- mLastMoveAck = start;
- }
- else
- {
- if (skip > count)
- skip = count;
- for (S32 i = 0; i < skip; i++)
- {
- prevMoveHolder.unpack(bstream,prevMove);
- prevMoveHolder.checksum = bstream->readInt(Move::ChecksumBits);
- prevMove = &prevMoveHolder;
- S32 idx = mMoveVec.size()-skip+i;
- if (idx>=0)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- if (mMoveVec[idx].checksum != prevMoveHolder.checksum)
- Con::printf("updated checksum on move %i from %i to %i",mMoveVec[idx].id,mMoveVec[idx].checksum,prevMoveHolder.checksum);
- #endif
- mMoveVec[idx].checksum = prevMoveHolder.checksum;
- }
- }
- start += skip;
- count = count - skip;
- }
- // Put the rest on the move list.
- S32 index = mMoveVec.size();
- mMoveVec.increment(count);
- while (index < mMoveVec.size())
- {
- mMoveVec[index].unpack(bstream,prevMove);
- mMoveVec[index].checksum = bstream->readInt(Move::ChecksumBits);
- prevMove = &mMoveVec[index];
- mMoveVec[index].id = start++;
- index ++;
- }
- mLastMoveAck += count;
- }
- void StdMoveList::serverWriteMovePacket(BitStream * bstream)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("ack %i minus %i",mLastMoveAck,mMoveVec.size());
- #endif
- // acknowledge only those moves that have been ticked
- bstream->writeInt(mLastMoveAck - mMoveVec.size(),32);
- }
- void StdMoveList::clientReadMovePacket(BitStream * bstream)
- {
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("pre move ack: %i", mLastMoveAck);
- #endif
- mLastMoveAck = bstream->readInt(32);
- #ifdef TORQUE_DEBUG_NET_MOVES
- Con::printf("post move ack %i, first move %i, last move %i", mLastMoveAck, mFirstMoveIndex, mLastClientMove);
- #endif
- if (mLastMoveAck < mFirstMoveIndex)
- mLastMoveAck = mFirstMoveIndex;
- if(mLastMoveAck > mLastClientMove)
- mLastClientMove = mLastMoveAck;
- while(mFirstMoveIndex < mLastMoveAck)
- {
- if (mMoveVec.size())
- {
- mMoveVec.pop_front();
- mFirstMoveIndex++;
- }
- else
- {
- AssertWarn(1, "Popping off too many moves!");
- mFirstMoveIndex = mLastMoveAck;
- }
- }
- }
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