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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
- #define _T3D_PHYSICS_PHYSICSCOLLISION_H_
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- class Point3F;
- class MatrixF;
- class PlaneF;
- /// The shared collision representation for a instance of a
- /// static or dynamic physics body.
- ///
- /// Note that making very big convex primitives can cause bad
- /// queries and collisions in some physics providers.
- ///
- /// @see PhysicsBody
- ///
- class PhysicsCollision : public StrongRefBase
- {
- public:
- /// Add an infinite plane to the collision shape.
- ///
- /// This shape is assumed to be static in some physics
- /// providers and will at times be faked with a large box.
- ///
- virtual void addPlane( const PlaneF &plane ) = 0;
- /// Add a box to the collision shape.
- virtual void addBox( const Point3F &halfWidth,
- const MatrixF &localXfm ) = 0;
- /// Add a sphere to the collision shape.
- virtual void addSphere( F32 radius,
- const MatrixF &localXfm ) = 0;
- /// Add a Y axis capsule to the collision shape.
- virtual void addCapsule( F32 radius,
- F32 height,
- const MatrixF &localXfm ) = 0;
- /// Add a point cloud convex hull to the collision shape.
- virtual bool addConvex( const Point3F *points,
- U32 count,
- const MatrixF &localXfm ) = 0;
- /// Add a triangle mesh to the collision shape.
- virtual bool addTriangleMesh( const Point3F *vert,
- U32 vertCount,
- const U32 *index,
- U32 triCount,
- const MatrixF &localXfm ) = 0;
- /// Add a heightfield to the collision shape.
- virtual bool addHeightfield( const U16 *heights,
- const bool *holes,
- U32 blockSize,
- F32 metersPerSample,
- const MatrixF &localXfm ) = 0;
- };
- #endif // _T3D_PHYSICS_PHYSICSCOLLISION_H_
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