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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _T3D_PHYSICSCOMMON_H_
- #define _T3D_PHYSICSCOMMON_H_
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- /// Helper structure which defines the state of a single physics body.
- struct PhysicsState
- {
- /// Constructor.
- PhysicsState()
- : position( Point3F::Zero ),
- momentum( Point3F::Zero ),
- orientation( QuatF::Identity ),
- angularMomentum( Point3F::Zero ),
- sleeping( false ),
- linVelocity( Point3F::Zero ),
- angVelocity( Point3F::Zero )
- {
- }
- /// The primary physics state.
- // @{
- /// The position of the body.
- Point3F position;
-
- /// The momentum in kilogram meters per second.
- Point3F momentum;
- /// The orientation of the body.
- QuatF orientation;
- /// The angular momentum.
- Point3F angularMomentum;
- /// Is true if the shape is asleep.
- bool sleeping;
- // @}
- /// The secondary physics state derived from the primary state.
- /// @{
- /// The linear velocity derived from the momentum.
- Point3F linVelocity;
- ///
- Point3F angVelocity;
- /*
- Vector velocity; ///< velocity in meters per second (calculated from momentum).
- Quaternion spin; ///< quaternion rate of change in orientation.
- Vector angularVelocity; ///< angular velocity (calculated from angularMomentum).
- Matrix bodyToWorld; ///< body to world coordinates matrix.
- Matrix worldToBody; ///< world to body coordinates matrix.
- */
- /// @}
- /// Interpolates between two physics states leaving the
- /// result in this physics state.
- inline PhysicsState& interpolate( const PhysicsState &a, const PhysicsState &b, F32 t )
- {
- F32 inverseT = 1.0f - t;
- position = a.position*inverseT + b.position*t;
- momentum = a.momentum*inverseT + b.momentum*t;
- orientation.interpolate( a.orientation, b.orientation, t );
- angularMomentum = a.angularMomentum*inverseT + b.angularMomentum*t;
- // Recalculate the velocities
- //linVelocity =
- //angVelocity
- return *this;
- }
- /// Helper builds the transform from the state.
- inline MatrixF getTransform() const
- {
- MatrixF xfm;
- orientation.setMatrix( &xfm );
- xfm.setPosition( position );
- return xfm;
- }
- };
- /// The event type passed to the physics reset signal.
- /// @see PhysicsPlugin::getPhysicsResetSignal().
- enum PhysicsResetEvent
- {
- PhysicsResetEvent_Store,
- PhysicsResetEvent_Restore
- };
- /// The signal for system wide physics events.
- /// @see PhysicsPlugin
- typedef Signal<void(PhysicsResetEvent reset)> PhysicsResetSignal;
- class PhysicsCollision;
- /// A strong reference to a physics collision shape.
- typedef StrongRefPtr<PhysicsCollision> PhysicsCollisionRef;
- #endif // _T3D_PHYSICSCOMMON_H_
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