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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physicsObject.h"
- #include "console/simEvents.h"
- #include "console/simSet.h"
- PhysicsObject::PhysicsObject()
- : mQueuedEvent( InvalidEventId )
- {
- }
- PhysicsObject::~PhysicsObject()
- {
- if ( mQueuedEvent != InvalidEventId )
- Sim::cancelEvent( mQueuedEvent );
- }
- void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback )
- {
- // Cancel any existing event we may have pending.
- if ( mQueuedEvent != InvalidEventId )
- Sim::cancelEvent( mQueuedEvent );
- // Fire off a new event.
- SimDelegateEvent *event_ = new SimDelegateEvent();
- event_->mCallback = callback;
- event_->mEventId = &mQueuedEvent;
- mQueuedEvent = Sim::postEvent( Sim::getRootGroup(), event_, Sim::getCurrentTime() + ms );
- }
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