physicsObject.cpp 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "T3D/physics/physicsObject.h"
  24. #include "console/simEvents.h"
  25. #include "console/simSet.h"
  26. PhysicsObject::PhysicsObject()
  27. : mQueuedEvent( InvalidEventId )
  28. {
  29. }
  30. PhysicsObject::~PhysicsObject()
  31. {
  32. if ( mQueuedEvent != InvalidEventId )
  33. Sim::cancelEvent( mQueuedEvent );
  34. }
  35. void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback )
  36. {
  37. // Cancel any existing event we may have pending.
  38. if ( mQueuedEvent != InvalidEventId )
  39. Sim::cancelEvent( mQueuedEvent );
  40. // Fire off a new event.
  41. SimDelegateEvent *event_ = new SimDelegateEvent();
  42. event_->mCallback = callback;
  43. event_->mEventId = &mQueuedEvent;
  44. mQueuedEvent = Sim::postEvent( Sim::getRootGroup(), event_, Sim::getCurrentTime() + ms );
  45. }