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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PX3CASTS_H_
- #define _PX3CASTS_H_
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _MBOX_H_
- #include "math/mBox.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- #ifndef _MTRANSFORM_H_
- #include "math/mTransform.h"
- #endif
- template <class T, class F> inline T px3Cast( const F &from );
- //-------------------------------------------------------------------------
- template<>
- inline Point3F px3Cast( const physx::PxVec3 &vec )
- {
- return Point3F( vec.x, vec.y, vec.z );
- }
- template<>
- inline physx::PxVec3 px3Cast( const Point3F &point )
- {
- return physx::PxVec3( point.x, point.y, point.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline QuatF px3Cast( const physx::PxQuat &quat )
- {
- /// The Torque quat has the opposite winding order.
- return QuatF( -quat.x, -quat.y, -quat.z, quat.w );
- }
- template<>
- inline physx::PxQuat px3Cast( const QuatF &quat )
- {
- /// The Torque quat has the opposite winding order.
- physx::PxQuat result( -quat.x, -quat.y, -quat.z, quat.w );
- return result;
- }
- //-------------------------------------------------------------------------
- template<>
- inline physx::PxExtendedVec3 px3Cast( const Point3F &point )
- {
- return physx::PxExtendedVec3( point.x, point.y, point.z );
- }
- template<>
- inline Point3F px3Cast( const physx::PxExtendedVec3 &xvec )
- {
- return Point3F( xvec.x, xvec.y, xvec.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline physx::PxBounds3 px3Cast( const Box3F &box )
- {
- physx::PxBounds3 bounds(px3Cast<physx::PxVec3>(box.minExtents),
- px3Cast<physx::PxVec3>(box.maxExtents));
- return bounds;
- }
- template<>
- inline Box3F px3Cast( const physx::PxBounds3 &bounds )
- {
- return Box3F( bounds.minimum.x,
- bounds.minimum.y,
- bounds.minimum.z,
- bounds.maximum.x,
- bounds.maximum.y,
- bounds.maximum.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline physx::PxTransform px3Cast( const MatrixF &xfm )
- {
- physx::PxTransform out;
- QuatF q;
- q.set(xfm);
- out.q = px3Cast<physx::PxQuat>(q);
- out.p = px3Cast<physx::PxVec3>(xfm.getPosition());
- return out;
- }
- template<>
- inline TransformF px3Cast(const physx::PxTransform &xfm)
- {
- TransformF out(px3Cast<Point3F>(xfm.p),AngAxisF(px3Cast<QuatF>(xfm.q)));
- return out;
- }
- template<>
- inline MatrixF px3Cast( const physx::PxTransform &xfm )
- {
- MatrixF out;
- TransformF t = px3Cast<TransformF>(xfm);
- out = t.getMatrix();
- return out;
- }
- #endif //_PX3CASTS_H_
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