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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PX3PLAYER_H
- #define _PX3PLAYER_H
- #ifndef _PHYSX3_H_
- #include "T3D/physics/physx3/px3.h"
- #endif
- #ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_
- #include "T3D/physics/physicsPlayer.h"
- #endif
- #ifndef _T3D_PHYSICSCOMMON_H_
- #include "T3D/physics/physicsCommon.h"
- #endif
- class Px3World;
- class Px3Player : public PhysicsPlayer, public physx::PxUserControllerHitReport
- {
- protected:
- physx::PxController *mController;
- physx::PxCapsuleGeometry mGeometry;
- F32 mSkinWidth;
- Px3World *mWorld;
- SceneObject *mObject;
- /// Used to get collision info out of the
- /// PxUserControllerHitReport callbacks.
- CollisionList *mCollisionList;
- ///
- F32 mOriginOffset;
- ///
- F32 mStepHeight;
- U32 mElapsed;
- ///
- void _releaseController();
- virtual void onShapeHit( const physx::PxControllerShapeHit &hit );
- virtual void onControllerHit( const physx::PxControllersHit &hit );
- virtual void onObstacleHit(const physx::PxControllerObstacleHit &){}
- void _findContact( SceneObject **contactObject, VectorF *contactNormal ) const;
- void _onPhysicsReset( PhysicsResetEvent reset );
- void _onStaticChanged();
- public:
-
- Px3Player();
- virtual ~Px3Player();
- // PhysicsObject
- virtual PhysicsWorld* getWorld();
- virtual void setTransform( const MatrixF &transform );
- virtual MatrixF& getTransform( MatrixF *outMatrix );
- virtual void setScale( const Point3F &scale );
- virtual Box3F getWorldBounds();
- virtual void setSimulationEnabled( bool enabled ) {}
- virtual bool isSimulationEnabled() { return true; }
- // PhysicsPlayer
- virtual void init( const char *type,
- const Point3F &size,
- F32 runSurfaceCos,
- F32 stepHeight,
- SceneObject *obj,
- PhysicsWorld *world );
- virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
- virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
- virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const;
- virtual void setSpacials( const Point3F &nPos, const Point3F &nSize );
- virtual void enableCollision();
- virtual void disableCollision();
- };
- #endif // _PX3PLAYER_H_
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