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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/consoleTypes.h"
- #include "T3D/physics/physx3/px3World.h"
- #include "T3D/physics/physx3/px3Plugin.h"
- #include "T3D/physics/physx3/px3Collision.h"
- #include "T3D/physics/physx3/px3Body.h"
- #include "T3D/physics/physx3/px3Player.h"
- #include "T3D/physics/physicsShape.h"
- #include "T3D/gameBase/gameProcess.h"
- #include "core/util/tNamedFactory.h"
- AFTER_MODULE_INIT( Sim )
- {
- NamedFactory<PhysicsPlugin>::add( "PhysX3", &Px3Plugin::create );
- #if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
- NamedFactory<PhysicsPlugin>::add( "default", &Px3Plugin::create );
- #endif
- }
- PhysicsPlugin* Px3Plugin::create()
- {
- // Only create the plugin if it hasn't been set up AND
- // the PhysX world is successfully initialized.
- bool success = Px3World::restartSDK( false );
- if ( success )
- return new Px3Plugin();
-
- return NULL;
- }
- Px3Plugin::Px3Plugin()
- {
- }
- Px3Plugin::~Px3Plugin()
- {
- }
- void Px3Plugin::destroyPlugin()
- {
- // Cleanup any worlds that are still kicking.
- Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
- for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
- {
- iter->value->destroyWorld();
- delete iter->value;
- }
- mPhysicsWorldLookup.clear();
- Px3World::restartSDK( true );
- delete this;
- }
- void Px3Plugin::reset()
- {
- // First delete all the cleanup objects.
- if ( getPhysicsCleanup() )
- getPhysicsCleanup()->deleteAllObjects();
- getPhysicsResetSignal().trigger( PhysicsResetEvent_Restore );
- // Now let each world reset itself.
- Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
- for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
- iter->value->reset();
- }
- PhysicsCollision* Px3Plugin::createCollision()
- {
- return new Px3Collision();
- }
- PhysicsBody* Px3Plugin::createBody()
- {
- return new Px3Body();
- }
- PhysicsPlayer* Px3Plugin::createPlayer()
- {
- return new Px3Player();
- }
- bool Px3Plugin::isSimulationEnabled() const
- {
- bool ret = false;
- Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
- if ( world )
- {
- ret = world->isEnabled();
- return ret;
- }
- world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
- if ( world )
- {
- ret = world->isEnabled();
- return ret;
- }
- return ret;
- }
- void Px3Plugin::enableSimulation( const String &worldName, bool enable )
- {
- Px3World *world = static_cast<Px3World*>( getWorld( worldName ) );
- if ( world )
- world->setEnabled( enable );
- }
- void Px3Plugin::setTimeScale( const F32 timeScale )
- {
- // Grab both the client and
- // server worlds and set their time
- // scales to the passed value.
- Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
- if ( world )
- world->setEditorTimeScale( timeScale );
- world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
- if ( world )
- world->setEditorTimeScale( timeScale );
- }
- const F32 Px3Plugin::getTimeScale() const
- {
- // Grab both the client and
- // server worlds and call
- // setEnabled( true ) on them.
- Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
- if ( !world )
- {
- world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
- if ( !world )
- return 0.0f;
- }
-
- return world->getEditorTimeScale();
- }
- bool Px3Plugin::createWorld( const String &worldName )
- {
- Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
- PhysicsWorld *world = NULL;
-
- iter != mPhysicsWorldLookup.end() ? world = (*iter).value : world = NULL;
- if ( world )
- {
- Con::errorf( "Px3Plugin::createWorld - %s world already exists!", worldName.c_str() );
- return false;
- }
- world = new Px3World();
-
- if ( worldName.equal( smClientWorldName, String::NoCase ) )
- world->initWorld( false, ClientProcessList::get() );
- else
- world->initWorld( true, ServerProcessList::get() );
- mPhysicsWorldLookup.insert( worldName, world );
- return world != NULL;
- }
- void Px3Plugin::destroyWorld( const String &worldName )
- {
- Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
- if ( iter == mPhysicsWorldLookup.end() )
- return;
- PhysicsWorld *world = (*iter).value;
- world->destroyWorld();
- delete world;
-
- mPhysicsWorldLookup.erase( iter );
- }
- PhysicsWorld* Px3Plugin::getWorld( const String &worldName ) const
- {
- if ( mPhysicsWorldLookup.isEmpty() )
- return NULL;
- Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.find( worldName );
- return iter != mPhysicsWorldLookup.end() ? (*iter).value : NULL;
- }
- PhysicsWorld* Px3Plugin::getWorld() const
- {
- if ( mPhysicsWorldLookup.size() == 0 )
- return NULL;
- Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.begin();
- return iter->value;
- }
- U32 Px3Plugin::getWorldCount() const
- {
- return mPhysicsWorldLookup.size();
- }
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