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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _T3DSCENECLIENT_H_
- #define _T3DSCENECLIENT_H_
- #include "component/simComponent.h"
- #include "T3DSceneComponent.h"
- class T3DSceneClient : public SimComponent
- {
- typedef SimComponent Parent;
- public:
- T3DSceneClient()
- {
- _nextClient = NULL;
- _sceneGroup = NULL;
- _sceneGroupName = NULL;
- _sceneClientName = NULL;
- }
- T3DSceneClient * getNextSceneClient() { return _nextClient; }
- // TODO: internal
- void setNextSceneClient(T3DSceneClient * client) { _nextClient = client; }
- T3DSceneComponent * getSceneGroup() { return _sceneGroup; }
- StringTableEntry getSceneGroupName() { return _sceneGroupName; }
- void setSceneGroupName(const char * name);
- StringTableEntry getSceneClientName() { return _sceneClientName; }
- void setSceneClientName(const char * name) { _sceneClientName = StringTable->insert(name); }
- protected:
- bool onComponentRegister(SimComponent * owner);
- void registerInterfaces(SimComponent * owner);
- T3DSceneClient * _nextClient;
- T3DSceneComponent * _sceneGroup;
- StringTableEntry _sceneGroupName;
- StringTableEntry _sceneClientName;
- };
- class T3DSolidSceneClient : public T3DSceneClient, public ISolid3D, public Transform3D::IDirtyListener
- {
- public:
- T3DSolidSceneClient()
- {
- _transform = NULL;
- _objectBox = new ValueWrapperInterface<Box3F>();
- }
- Box3F getObjectBox() { return _objectBox->get(); }
- void setObjectBox(const Box3F & box) { _objectBox->set(box); }
- Box3F getWorldBox();
- const MatrixF & getTransform();
- Transform3D * getTransform3D() { return _transform; }
- void OnTransformDirty();
- protected:
- // TODO: internal
- void setTransform3D(Transform3D * transform);
- Transform3D * _transform;
- ValueWrapperInterface<Box3F> * _objectBox;
- };
- #endif // #ifndef _T3DSCENECLIENT_H_
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