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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "T3DSceneComponent.h"
- #include "T3DSceneClient.h"
- void T3DSceneComponent::setSceneGroup(const char * sceneGroup)
- {
- AssertFatal(getOwner()==NULL, "Changing scene group name after registration will have no effect.");
- if (sceneGroup == NULL)
- sceneGroup = StringTable->insert("");
- _sceneGroup = StringTable->insert(sceneGroup);
- }
- void T3DSceneComponent::setParentTransformName(const char * name)
- {
- _parentTransformName = StringTable->insert(name);
- if (getOwner() != NULL)
- {
- Transform3D * old = _transform->getParentTransform();
- ValueWrapperInterface<Transform3D*> * iface = NULL;
- if (_parentTransformName != NULL)
- iface = getInterface<ValueWrapperInterface<Transform3D*> >("transform3D", _parentTransformName);
- _transform->setParentTransform(iface == NULL ? NULL : iface->get());
- if (_transform->getParentTransform() != old)
- setDirtyWorldBox(true);
- }
- }
- void T3DSceneComponent::setObjectType(U32 objectTypeMask)
- {
- _objectType = objectTypeMask;
- setUseOwnerObjectType(true);
- }
- void T3DSceneComponent::setDirtyObjectBox(bool val)
- {
- _SetFlag(T3DSceneComponent::DirtyObjectBox, val);
- if (val && !isObjectBoxLocked())
- _ComputeObjectBox();
- }
- void T3DSceneComponent::setDirtyWorldBox(bool val)
- {
- _SetFlag(T3DSceneComponent::DirtyWorldBox, val);
- if (val && !isWorldBoxLocked())
- _UpdateWorldBox();
- }
- void T3DSceneComponent::setObjectBoxLocked(bool val)
- {
- _SetFlag(T3DSceneComponent::LockObjectBox, val);
- if (!val && isDirtyObjectBox())
- _ComputeObjectBox();
- }
- void T3DSceneComponent::setWorldBoxLocked(bool val)
- {
- _SetFlag(T3DSceneComponent::LockWorldBox, val);
- if (!val && isDirtyWorldBox())
- _UpdateWorldBox();
- }
- void T3DSceneComponent::setPosition(const Point3F & pos)
- {
- _transform->setPosition(pos);
- setDirtyWorldBox(true);
- }
- void T3DSceneComponent::setRotation(const QuatF & rotation)
- {
- _transform->setRotation(rotation);
- setDirtyWorldBox(true);
- }
- void T3DSceneComponent::setScale(const Point3F & scale)
- {
- _transform->setScale (scale);
- Parent::setScale(scale);
- setDirtyWorldBox(true);
- }
- void T3DSceneComponent::setTransform3D(Transform3D * transform)
- {
- if (transform == NULL)
- // never let it be null
- return;
- if (_transform != NULL)
- delete _transform;
- _transform = transform;
- _transform->setDirtyListener(this);
- }
- void T3DSceneComponent::setTransform(const MatrixF & mat)
- {
- _transform->setLocalMatrix(mat);
- Parent::setTransform(mat);
- setDirtyWorldBox(true);
- }
- Box3F T3DSceneComponent::getObjectBox()
- {
- if (DirtyObjectBox && !LockObjectBox)
- _ComputeObjectBox();
- return _objectBox->get();
- }
- Box3F T3DSceneComponent::getWorldBox()
- {
- if (DirtyWorldBox && !LockWorldBox)
- _UpdateWorldBox();
- MatrixF mat = getTransform3D()->getWorldMatrix();
- Box3F box = getObjectBox();
- mat.mul(box);
- return box;
- }
- void T3DSceneComponent::Render()
- {
- if (_sceneClientList == NULL)
- return;
- PROFILE_SCOPE(T3DSceneComponent_Render);
- GFX->multWorld(_transform->getWorldMatrix());
- if (doRenderObjectBounds())
- {
- // TODO
- }
- if (doRenderWorldBounds())
- {
- // TODO
- }
- for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
- {
- IRenderable3D * render = dynamic_cast<IRenderable3D*>(walk);
- if (render != NULL)
- render->Render();
- }
- GFX->popWorldMatrix();
- }
- void T3DSceneComponent::AddSceneClient(T3DSceneClient * sceneClient)
- {
- AssertFatal(sceneClient,"Cannot add a NULL scene client");
- // add to the front of the list
- sceneClient->setNextSceneClient(_sceneClientList);
- _sceneClientList = sceneClient;
- // extend object box
- ISolid3D * solid = dynamic_cast<ISolid3D*>(sceneClient);
- if (solid != NULL)
- {
- if (isObjectBoxLocked())
- setDirtyObjectBox(true);
- else
- {
- Box3F box = solid->getObjectBox();
- if (solid->getTransform3D() != NULL)
- {
- MatrixF mat;
- solid->getTransform3D()->getObjectMatrix(mat, true);
- mat.mul(box);
- }
- box.extend(_objectBox->get().min);
- box.extend(_objectBox->get().max);
- _objectBox->set(box);
- }
- // policy is that we become parent transform
- if (solid->getTransform3D() != NULL && solid->getTransform3D()->isChildOf(_transform, true))
- solid->getTransform3D()->setParentTransform(_transform);
- }
- }
- void T3DSceneComponent::RemoveClientObject(T3DSceneClient * sceneClient)
- {
- AssertFatal(sceneClient != NULL, "Removing null scene client");
- if (sceneClient == NULL)
- return;
- if (_sceneClientList == sceneClient)
- _sceneClientList = _sceneClientList->getNextSceneClient();
- else
- {
- T3DSceneClient * walk = _sceneClientList;
- while (walk->getNextSceneClient() != sceneClient && walk != NULL)
- walk = walk->getNextSceneClient();
- if (walk != NULL)
- walk->setNextSceneClient(sceneClient->getNextSceneClient());
- }
- if (dynamic_cast<ISolid3D*>(sceneClient))
- setDirtyObjectBox(true);
- }
- bool T3DSceneComponent::onComponentRegister(SimComponent * owner)
- {
- if (!Parent::onComponentRegister(owner) || !registerObject())
- return false;
- // Note: was added to scene graph in register object
- setTransform3D(_transform);
- setParentTransformName(_parentTransformName);
- return true;
- }
- void T3DSceneComponent::onComponentUnRegister()
- {
- _sceneClientList = NULL;
- Parent::onComponentUnRegister();
- }
- void T3DSceneComponent::registerInterfaces(SimComponent * owner)
- {
- Parent::registerInterfaces(owner);
- // TODO: need to figure out the best way to wrap these
- // we don't need to track these interfaces ourselves -- just create them here
- ComponentInterface * sceneComponent = new ComponentInterface();
- ValueWrapperInterface<Transform3D*> * transform = new ValueWrapperInterface<Transform3D*>(_transform);
- registerCachedInterface("sceneComponent", _sceneGroup, owner, sceneComponent);
- registerCachedInterface("transform3D", _sceneGroup, owner, transform);
- registerCachedInterface("box", _sceneGroup, this, _objectBox);
- }
- void T3DSceneComponent::_ComputeObjectBox()
- {
- _objectBox->set(Box3F(10E30f, 10E30f, 10E30f, -10E30f, -10E30f, -10E30f));
- bool gotone = false;
- for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
- {
- ISolid3D * solid = dynamic_cast<ISolid3D*>(walk);
- if (solid == NULL)
- continue;
- Box3F box = solid->getObjectBox();
- if (solid->getTransform3D() != NULL)
- {
- MatrixF mat;
- solid->getTransform3D()->getObjectMatrix(mat, true);
- mat.mul(box);
- }
- box.extend(_objectBox->get().min);
- box.extend(_objectBox->get().max);
- _objectBox->set(box);
- gotone = true;
- }
- if (!gotone)
- _objectBox->set(Box3F());
- setDirtyObjectBox(false);
- setDirtyWorldBox(true);
- }
- void T3DSceneComponent::_UpdateWorldBox()
- {
- setDirtyWorldBox(false);
- // TODO:
- // T3DSceneGraph.Instance.UpdateObject(this);
- }
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