123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VHUMANOIDACTOR_H_
- #define _VT_VHUMANOIDACTOR_H_
- #ifndef _VT_VACTOR_H_
- #include "../VActor.h"
- #endif
- #ifndef _VT_VHUMANOIDACTORDATA_H_
- #include "VHumanoidActorData.h"
- #endif
- #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
- #include "VHumanoidActorAnimationController.h"
- #endif
- #ifndef _VT_VHUMANOIDACTORPHYSICSCONTROLLER_H_
- #include "VHumanoidActorPhysicsController.h"
- #endif
- //-----------------------------------------------------------------------------
- class VHumanoidActor : public VActor
- {
- typedef VActor Parent;
- protected:
- VHumanoidActorAnimationController mAnimationController;
- VHumanoidActorPhysicsController mPhysicsController;
- public:
- VHumanoidActor( void );
- ~VHumanoidActor( void );
- // Initialisation Methods.
- bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
- // Update Methods.
- void processTick( const Move *pMove );
- void interpolateTick( F32 pDelta );
- void advanceTime( F32 pDelta );
- U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
- void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
- // Animation Methods.
- bool initAnimationController( void );
- VActorAnimationController *getAnimationController( void );
- // Physics Methods.
- bool initPhysicsController( void );
- VActorPhysicsController *getPhysicsController( void );
- DECLARE_CONOBJECT( VHumanoidActor );
- };
- #endif // _VT_VHUMANOIDACTOR_H_
|