VHumanoidActor.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_VHUMANOIDACTOR_H_
  24. #define _VT_VHUMANOIDACTOR_H_
  25. #ifndef _VT_VACTOR_H_
  26. #include "../VActor.h"
  27. #endif
  28. #ifndef _VT_VHUMANOIDACTORDATA_H_
  29. #include "VHumanoidActorData.h"
  30. #endif
  31. #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
  32. #include "VHumanoidActorAnimationController.h"
  33. #endif
  34. #ifndef _VT_VHUMANOIDACTORPHYSICSCONTROLLER_H_
  35. #include "VHumanoidActorPhysicsController.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. class VHumanoidActor : public VActor
  39. {
  40. typedef VActor Parent;
  41. protected:
  42. VHumanoidActorAnimationController mAnimationController;
  43. VHumanoidActorPhysicsController mPhysicsController;
  44. public:
  45. VHumanoidActor( void );
  46. ~VHumanoidActor( void );
  47. // Initialisation Methods.
  48. bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
  49. // Update Methods.
  50. void processTick( const Move *pMove );
  51. void interpolateTick( F32 pDelta );
  52. void advanceTime( F32 pDelta );
  53. U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
  54. void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
  55. // Animation Methods.
  56. bool initAnimationController( void );
  57. VActorAnimationController *getAnimationController( void );
  58. // Physics Methods.
  59. bool initPhysicsController( void );
  60. VActorPhysicsController *getPhysicsController( void );
  61. DECLARE_CONOBJECT( VHumanoidActor );
  62. };
  63. #endif // _VT_VHUMANOIDACTOR_H_