VHumanoidActorAnimationController.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
  24. #define _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
  25. #ifndef _VT_VACTORANIMATIONCONTROLLER_H_
  26. #include "../VActorAnimationController.h"
  27. #endif
  28. //-----------------------------------------------------------------------------
  29. class VActor;
  30. class VActorStateTable;
  31. //-----------------------------------------------------------------------------
  32. class VHumanoidActorAnimationController : public VActorAnimationController
  33. {
  34. public:
  35. /*
  36. struct sHeadAnimation
  37. {
  38. S32 HSequence;
  39. TSThread *HThread;
  40. Range HRange;
  41. S32 VSequence;
  42. TSThread *VThread;
  43. Range VRange;
  44. S32 FaceSequence;
  45. TSThread *FaceThread;
  46. sHeadAnimation( void ) :
  47. HSequence( -1 ),
  48. HThread( NULL ),
  49. HRange( 0.f, 1.f ),
  50. VSequence( -1 ),
  51. VThread( NULL ),
  52. VRange( 0.f, 1.f )
  53. {
  54. // Void.
  55. }
  56. };
  57. */
  58. protected:
  59. //sHeadAnimation mHeadAnimation;
  60. sAnimationRef mHeadHAnimation;
  61. sAnimationRef mHeadVAnimation;
  62. sAnimationRef mArmAnimation;
  63. public:
  64. VHumanoidActorAnimationController( void );
  65. virtual ~VHumanoidActorAnimationController( void );
  66. // Initialisation Methods.
  67. bool initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
  68. // Animation Methods.
  69. void update( const F32 &pDelta );
  70. };
  71. #endif // _VT_VACTORANIMATIONCONTROLLER_H_