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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
- #define _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_
- #ifndef _VT_VACTORANIMATIONCONTROLLER_H_
- #include "../VActorAnimationController.h"
- #endif
- //-----------------------------------------------------------------------------
- class VActor;
- class VActorStateTable;
- //-----------------------------------------------------------------------------
- class VHumanoidActorAnimationController : public VActorAnimationController
- {
- public:
- /*
- struct sHeadAnimation
- {
- S32 HSequence;
- TSThread *HThread;
- Range HRange;
- S32 VSequence;
- TSThread *VThread;
- Range VRange;
- S32 FaceSequence;
- TSThread *FaceThread;
- sHeadAnimation( void ) :
- HSequence( -1 ),
- HThread( NULL ),
- HRange( 0.f, 1.f ),
- VSequence( -1 ),
- VThread( NULL ),
- VRange( 0.f, 1.f )
- {
- // Void.
- }
- };
- */
- protected:
- //sHeadAnimation mHeadAnimation;
- sAnimationRef mHeadHAnimation;
- sAnimationRef mHeadVAnimation;
- sAnimationRef mArmAnimation;
- public:
- VHumanoidActorAnimationController( void );
- virtual ~VHumanoidActorAnimationController( void );
- // Initialisation Methods.
- bool initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
- // Animation Methods.
- void update( const F32 &pDelta );
- };
- #endif // _VT_VACTORANIMATIONCONTROLLER_H_
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