VHumanoidActorData.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_VHUMANOIDACTORDATA_H_
  24. #define _VT_VHUMANOIDACTORDATA_H_
  25. #ifndef _VT_VACTORDATA_H_
  26. #include "../VActorData.h"
  27. #endif
  28. //-----------------------------------------------------------------------------
  29. struct VHumanoidActorData : public VActorData
  30. {
  31. private:
  32. typedef VActorData Parent;
  33. friend class VHumanoidActor;
  34. public:
  35. enum eAnimationList
  36. {
  37. k_IdleAnimation = Parent::k_NextAnimation + 0,
  38. k_WalkForwardAnimation = Parent::k_NextAnimation + 1,
  39. k_WalkBackwardAnimation = Parent::k_NextAnimation + 2,
  40. k_RunForwardAnimation = Parent::k_NextAnimation + 3,
  41. k_RunBackwardAnimation = Parent::k_NextAnimation + 4,
  42. k_SwimIdleAnimation = Parent::k_NextAnimation + 5,
  43. k_SwimForwardAnimation = Parent::k_NextAnimation + 6,
  44. k_SwimBackwardAnimation = Parent::k_NextAnimation + 7,
  45. k_HeadHorizontalAnimation = Parent::k_NextAnimation + 8,
  46. k_HeadVerticalAnimation = Parent::k_NextAnimation + 9,
  47. k_ArmsUpDownAnimation = Parent::k_NextAnimation + 10,
  48. k_NextAnimation = Parent::k_NextAnimation + 11,
  49. };
  50. enum ePhysicsStateList
  51. {
  52. k_OnGroundPhysics = Parent::k_NextPhysicsState + 0,
  53. k_InAirPhysics = Parent::k_NextPhysicsState + 1,
  54. k_InWaterPhysics = Parent::k_NextPhysicsState + 2,
  55. k_NextPhysicsState = Parent::k_NextPhysicsState + 3,
  56. };
  57. public:
  58. VHumanoidActorData( void );
  59. virtual bool preload( bool pServer, String &pErrorStr );
  60. DECLARE_CONOBJECT( VHumanoidActorData );
  61. };
  62. #endif // _VT_VHUMANOIDACTORDATA_H_