123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VActor.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CO_NETOBJECT_V1( VActor );
- //-----------------------------------------------------------------------------
- VActor::VActor( void ) :
- mDataBlock( NULL )
- {
- // Void.
- }
- VActor::~VActor( void )
- {
- // Void.
- }
- //-----------------------------------------------------------------------------
- //
- // Initialisation Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VActor::onAdd();
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- bool VActor::onAdd( void )
- {
- if ( !Parent::onAdd() || !mDataBlock )
- {
- return false;
- }
- // Add to Scene.
- addToScene();
- if ( isServerObject() )
- {
- // Script Callback.
- scriptOnAdd();
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::onRemove();
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::onRemove( void )
- {
- // Script Callback.
- scriptOnRemove();
- // Remove From Scene.
- removeFromScene();
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::onNewDataBlock( pDataBlock );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- bool VActor::onNewDataBlock( GameBaseData *pDataBlock, bool pReload )
- {
- // Store DataBlock Reference.
- mDataBlock = dynamic_cast<VActorData*>( pDataBlock );
- if ( !mDataBlock )
- {
- // Invalid Data.
- return false;
- }
- // Parent Call.
- return Parent::onNewDataBlock( pDataBlock, pReload );
- }
- //-----------------------------------------------------------------------------
- //
- // Update Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VActor::processTick( pMove );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::processTick( const Move *pMove )
- {
- // Parent Call.
- Parent::processTick( pMove );
- // Triggers?
- if ( pMove && mDamageState == Enabled )
- {
- // Handle each Image Trigger.
- const U32 imageCount = getMin( ShapeBase::MaxMountedImages, MaxTriggerKeys );
- for ( U32 i = 0; i < imageCount; i++ )
- {
- setImageTriggerState( i, pMove->trigger[i] );
- }
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::packUpdate( pConnection, pMask, pStream );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- U32 VActor::packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream )
- {
- // Parent Call.
- return Parent::packUpdate( pConnection, pMask, pStream );
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::unpackUpdate( pConnection, pStream );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::unpackUpdate( NetConnection *pConnection, BitStream *pStream )
- {
- // Parent Call.
- Parent::unpackUpdate( pConnection, pStream );
- }
- //-----------------------------------------------------------------------------
- //
- // Physics Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VActor::setTransform( pMatrix );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::setTransform( const MatrixF &pMatrix )
- {
- Parent::setTransform( pMatrix );
- // Server Object?
- if ( isServerObject() )
- {
- // Move Object.
- setMaskBits( MoveMask );
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::onMount( pObject, pNode );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::onMount( SceneObject *pObject, S32 pNode )
- {
- // Parent Call.
- Parent::onMount( pObject, pNode );
- // Post Event.
- mEventSignal.trigger( k_MountEvent );
- }
- //-----------------------------------------------------------------------------
- //
- // VActor::onUnmount( pObject, pNode );
- //
- // ...
- //
- //-----------------------------------------------------------------------------
- void VActor::onUnmount( SceneObject *pObject, S32 pNode )
- {
- // Parent Call.
- Parent::onUnmount( pObject, pNode );
- // Post Event.
- mEventSignal.trigger( k_UnmountEvent );
- }
|